pokeruby/include/pokemon_item_effect.h

7 lines
182 B
C

#ifndef GUARD_POKEMON_ITEM_EFFECT_H
#define GUARD_POKEMON_ITEM_EFFECT_H
bool8 ExecuteTableBasedItemEffect_(struct Pokemon *mon, u16, u8, u8);
#endif // GUARD_POKEMON_ITEM_EFFECT_H