pokeruby/include/pokeball.h
Eduardo Quezada f6e2a5901e
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Port Wally Controller documentation from pokeemerald (#891)
2026-02-19 21:49:14 -05:00

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C

#ifndef GUARD_POKEBALL_H
#define GUARD_POKEBALL_H
extern const struct SpriteTemplate gBallSpriteTemplates[];
#define POKEBALL_PLAYER_SENDOUT 0xFF
#define POKEBALL_OPPONENT_SENDOUT 0xFE
void CreatePokeballSprite(u8 r0, u8 r1, u8 r2, u8 r3, u8 s1, u8 s2, u8 s3, u32 s4);
void StartHealthboxSlideIn(u8);
void LoadBallGraphics(u8);
void FreeBallGraphics(u8);
u8 sub_8047580(u8, u8, u8, u8, u8, u8, u8, u32);
#endif // GUARD_POKEBALL_H