pokeruby/include/decoration.h
2020-02-13 15:13:30 -05:00

244 lines
5.9 KiB
C

#ifndef GUARD_DECORATION_H
#define GUARD_DECORATION_H
#include "task.h"
#include "menu.h"
#include "menu_helpers.h"
enum DecorPerm {
/*
* The nomenclature here describes collision and placement permissions, in that order.
*/
DECORPERM_SOLID_FLOOR,
DECORPERM_PASS_FLOOR,
DECORPERM_BEHIND_FLOOR,
DECORPERM_NA_WALL,
DECORPERM_SOLID_MAT
};
enum DecorShape {
/*
* Width-x-height
*/
DECORSHAPE_1x1,
DECORSHAPE_2x1,
DECORSHAPE_3x1, // unused
DECORSHAPE_4x2,
DECORSHAPE_2x2,
DECORSHAPE_1x2,
DECORSHAPE_1x3, // unused
DECORSHAPE_2x4,
DECORSHAPE_3x3,
DECORSHAPE_3x2
};
enum DecoCat {
/*
* In which category you can find the decoration in the PC.
*/
/*0*/ DECORCAT_DESK,
/*1*/ DECORCAT_CHAIR,
/*2*/ DECORCAT_PLANT,
/*3*/ DECORCAT_ORNAMENT,
/*4*/ DECORCAT_MAT,
/*5*/ DECORCAT_POSTER,
/*6*/ DECORCAT_DOLL,
/*7*/ DECORCAT_CUSHION
};
struct Decoration
{
/*0x00*/ u8 id;
/*0x01*/ u8 name[16];
/*0x11*/ u8 permission;
/*0x12*/ u8 shape;
/*0x13*/ u8 category;
/*0x14*/ u16 price;
/*0x18*/ const u8 *description;
/*0x1c*/ const u16 *tiles;
};
struct DecoPCPointers
{
/* 0x00 */ u8 *items;
/* 0x04 */ u8 *pos;
/* 0x08 */ u8 size;
/* 0x09 */ u8 isPlayerRoom;
};
struct DecorationInventory
{
u8 *items;
u8 size;
};
struct UnkStruct_803EC860
{
const u8 *tiles;
const u8 *y;
const u8 *x;
u8 size;
};
extern const struct UnkStruct_803EC860 gUnknown_083EC860[];
struct UnkStruct_02038900
{
/*0x000; 0x02038900*/ const struct Decoration *decoration;
/*0x004; 0x02038904*/ u16 tiles[0x40];
/*0x084; 0x02038984*/ u8 image[0x800];
/*0x884; 0x02039184*/ u16 palette[16];
};
struct UnkStruct_083EC900
{
u8 shape;
u8 size;
u8 x;
u8 y;
};
struct UnkStruct_020391B4
{
u8 decorId;
u8 width;
u8 height;
u16 flagId;
};
extern const struct UnkStruct_083EC900 gUnknown_083EC900[];
extern const struct SpritePalette gUnknown_083EC954;
extern const struct SpritePalette gUnknown_083ECA5C;
extern const struct SpritePalette gUnknown_083ECA64;
extern const struct SpriteTemplate gSpriteTemplate_83EC93C;
extern const struct SpriteTemplate gSpriteTemplate_83ECA88;
extern const struct Decoration gDecorations[];
extern struct UnkStruct_02038900 gUnknown_02038900;
extern u8 *gUnknown_020388D0;
extern u8 gUnknown_081A2F7B[];
extern u8 gUnknown_081A2F8A[];
extern struct OamData gUnknown_020391AC;
extern u8 gUnknown_020388D4;
extern u8 gUnknown_020388D5;
extern u8 gUnknown_020388F2;
extern u8 gUnknown_020388F3;
extern u8 gUnknown_020388F4;
extern u8 gUnknown_020388F5;
extern u8 gUnknown_020388F6;
extern u8 gUnknown_020388D6[16];
extern u8 gUnknown_020388E6[12];
extern u16 gUnknown_020391A4;
extern u16 gUnknown_020391A6;
extern u8 gUnknown_020391A8;
extern u8 gUnknown_020391A9;
extern u8 gUnknown_020391AA;
extern u8 gUnknown_02039234;
extern const struct YesNoFuncTable gUnknown_083EC96C[];
extern struct UnkStruct_020391B4 gUnknown_020391B4[16];
extern const u16 gUnknown_083EC654[3];
extern const struct DecorationInventory gDecorationInventories[];
extern const u8 *const gUnknown_083EC5E4[];
extern const u8 *const gUnknown_083EC624[];
extern u8 gUnknown_020388F7[];
extern const struct MenuAction2 gUnknown_083EC604[];
extern const struct YesNoFuncTable gUnknown_083EC634[];
extern const u8 gUnknown_083EC65A[];
extern const u8 gUnknown_083EC97C[];
extern const u8 gUnknown_083EC984[];
extern const struct YesNoFuncTable gUnknown_083EC95C;
extern const struct YesNoFuncTable gUnknown_083EC964;
extern const struct YesNoFuncTable gUnknown_083EC9CC;
extern const struct YesNoFuncTable gUnknown_083EC9D4;
extern const struct YesNoFuncTable gUnknown_083ECAA0;
extern void sub_8109DAC(u8); // src/trader
extern void ReshowPlayerPC(u8); // src/player_pc
void Task_SecretBasePC_Decoration(u8);
void Task_SecretBasePC_Decoration(u8 taskId);
void sub_80FE2B4(void);
void Task_DecorationPCProcessMenuInput(u8);
void sub_80FE394(void);
void gpu_pal_decompress_alloc_tag_and_upload(u8);
void sub_80FE5AC(u8);
void sub_80FE604(u8);
void sub_80FE728(u8);
void sub_80FE758(u8);
void sub_80FE7A8(u8);
void sub_80FE7D4(u8 *, u8);
void sub_80FE868(u8);
void sub_80FE948(u8);
void sub_80FEABC(u8, u8);
void sub_80FEC94(u8);
void sub_80FECB8(u8);
#ifdef GERMAN
int sub_80FECE0(u8);
#else
void sub_80FECE0(u8);
#endif
void sub_80FEF50(u8);
bool8 sub_80FEFA4(void);
void sub_80FF394(u16, u16, u16);
void sub_80FF6AC(u8);
void sub_80FF960(u8);
void AddDecorationIconObjectFromObjectEvent(struct UnkStruct_02038900 *, u8);
void SetUpPlacingDecorationPlayerAvatar(u8, struct UnkStruct_02038900 *);
void sub_8100038(u8);
void sub_81000A0(u8);
void sub_8100174(u8);
void sub_8100248(u8);
void sub_810028C(u8);
void c1_overworld_prev_quest(u8);
void sub_8100364(void);
void sub_810045C(void);
void sub_810065C(u8);
void sub_81006A8(u8);
void sub_81006D0(struct UnkStruct_02038900 *);
void sub_810070C(u16 *, u16);
void sub_8100874(struct UnkStruct_02038900 *);
void sub_81008BC(struct UnkStruct_02038900 *);
void sub_8100930(u8);
void sub_81009A8(struct Sprite *);
void sub_81009C0(struct Sprite *);
bool8 sub_8100D38(u8);
void sub_8100E70(u8);
void sub_8100EEC(u8);
void sub_8101024(u8);
void sub_81010F0(u8);
void sub_8101460(u8);
void sub_8101518(u8);
void sub_81015B0(u8);
void sub_81015E0(u8);
void sub_810156C(u8);
void sub_8101678(void);
void sub_8101698(struct Sprite *);
void sub_81016C8(void);
void sub_81016F4(void);
void sub_8101824(u8);
void sub_8109A30(u8);
void sub_80FF160(u8);
void sub_80FF5BC(u8);
void sub_80FF058(u8);
void sub_8100A0C(u8);
void sub_8101700(u8);
void sub_81017A0(u8);
void sub_8109D04(u8);
void sub_80FED3C(u8);
void sub_80FFAB0(u8);
void sub_80FFB08(u8);
void sub_81000C4(u8);
void sub_810026C(u8);
void sub_8100F88(u8);
void sub_8100FB4(u8);
void sub_810153C(u8);
void sub_8101590(u8);
void sub_8101848(u8);
void DoPlayerPCDecoration(u8);
#endif // GUARD_DECORATION_H