pokeruby/include/battle_message.h

207 lines
9.2 KiB
C

#ifndef GUARD_BATTLE_MESSAGE_H
#define GUARD_BATTLE_MESSAGE_H
#define TEXT_BUFF_ARRAY_COUNT 16
struct StringInfoBattle
{
u16 currentMove;
u16 lastMove;
u16 lastItem;
u8 lastAbility;
u8 scrActive;
u8 unk1605E;
u8 hpScale;
u8 StringBank;
u8 moveType;
u8 abilities[4];
u8 textBuffs[3][0x10];
};
#define B_TXT_BUFF1 0x0
#define B_TXT_BUFF2 0x1
#define B_TXT_PLAYER_MON1_NAME 0x2
#define B_TXT_OPPONENT_MON1_NAME 0x3
#define B_TXT_PLAYER_MON2_NAME 0x4
#define B_TXT_OPPONENT_MON2_NAME 0x5
#define B_TXT_LINK_PLAYER_MON1_NAME 0x6
#define B_TXT_LINK_OPPONENT_MON1_NAME 0x7
#define B_TXT_LINK_PLAYER_MON2_NAME 0x8
#define B_TXT_LINK_OPPONENT_MON2_NAME 0x9
#define B_TXT_ATK_NAME_WITH_PREFIX_MON1 0xA
#define B_TXT_ATK_PARTNER_NAME 0xB
#define B_TXT_ATK_NAME_WITH_PREFIX 0xC
#define B_TXT_DEF_NAME_WITH_PREFIX 0xD
#define B_TXT_EFF_NAME_WITH_PREFIX 0xE // EFF = short for gEffectBank
#define B_TXT_ACTIVE_NAME_WITH_PREFIX 0xF
#define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 0x10
#define B_TXT_CURRENT_MOVE 0x11
#define B_TXT_LAST_MOVE 0x12
#define B_TXT_LAST_ITEM 0x13
#define B_TXT_LAST_ABILITY 0x14
#define B_TXT_ATK_ABILITY 0x15
#define B_TXT_DEF_ABILITY 0x16
#define B_TXT_SCR_ACTIVE_ABILITY 0x17
#define B_TXT_EFF_ABILITY 0x18
#define B_TXT_TRAINER1_CLASS 0x19
#define B_TXT_TRAINER1_NAME 0x1A
#define B_TXT_LINK_PLAYER_NAME 0x1B
#define B_TXT_LINK_PARTNER_NAME 0x1C
#define B_TXT_LINK_OPPONENT1_NAME 0x1D
#define B_TXT_LINK_OPPONENT2_NAME 0x1E
#define B_TXT_LINK_SCR_TRAINER_NAME 0x1F
#define B_TXT_PLAYER_NAME 0x20
#define B_TXT_TRAINER1_LOSE_TEXT 0x21
#define B_TXT_22 0x22
#define B_TXT_PC_CREATOR_NAME 0x23
#define B_TXT_ATK_PREFIX1 0x24
#define B_TXT_DEF_PREFIX1 0x25
#define B_TXT_ATK_PREFIX2 0x26
#define B_TXT_DEF_PREFIX2 0x27
#define B_TXT_ATK_PREFIX3 0x28
#define B_TXT_DEF_PREFIX3 0x29
#define B_TXT_BUFF3 0x2A
// for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3
#define B_BUFF_STRING 0
#define B_BUFF_NUMBER 1
#define B_BUFF_MOVE 2
#define B_BUFF_TYPE 3
#define B_BUFF_MON_NICK_WITH_PREFIX 4
#define B_BUFF_STAT 5
#define B_BUFF_SPECIES 6
#define B_BUFF_MON_NICK 7
#define B_BUFF_NEGATIVE_FLAVOR 8
#define B_BUFF_ABILITY 9
#define B_BUFF_ITEM 10
#define B_BUFF_PLACEHOLDER_BEGIN 0xFD
#define B_BUFF_EOS 0xFF
#define PREPARE_FLAVOR_BUFFER(textVar, flavorId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_NEGATIVE_FLAVOR; \
textVar[2] = flavorId; \
textVar[3] = B_BUFF_EOS; \
}
#define PREPARE_STAT_BUFFER(textVar, statId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_STAT; \
textVar[2] = statId; \
textVar[3] = B_BUFF_EOS; \
}
#define PREPARE_ABILITY_BUFFER(textVar, abilityId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_ABILITY; \
textVar[2] = abilityId; \
textVar[3] = B_BUFF_EOS; \
}
#define PREPARE_TYPE_BUFFER(textVar, typeId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_TYPE; \
textVar[2] = typeId; \
textVar[3] = B_BUFF_EOS; \
}
#define PREPARE_BYTE_NUMBER_BUFFER(textVar, maxDigits, number) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_NUMBER; \
textVar[2] = 1; \
textVar[3] = maxDigits; \
textVar[4] = (number); \
textVar[5] = B_BUFF_EOS; \
}
#define PREPARE_HWORD_NUMBER_BUFFER(textVar, maxDigits, number) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_NUMBER; \
textVar[2] = 2; \
textVar[3] = maxDigits; \
textVar[4] = (number); \
textVar[5] = (number & 0x0000FF00) >> 8; \
textVar[6] = B_BUFF_EOS; \
}
#define PREPARE_WORD_NUMBER_BUFFER(textVar, maxDigits, number) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_NUMBER; \
textVar[2] = 4; \
textVar[3] = maxDigits; \
textVar[4] = (number); \
textVar[5] = (number & 0x0000FF00) >> 8; \
textVar[6] = (number & 0x00FF0000) >> 16; \
textVar[7] = (number & 0xFF000000) >> 24; \
textVar[8] = B_BUFF_EOS; \
}
#define PREPARE_STRING_BUFFER(textVar, stringId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_STRING; \
textVar[2] = stringId; \
textVar[3] = (stringId & 0xFF00) >> 8; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_MOVE_BUFFER(textVar, move) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_MOVE; \
textVar[2] = move; \
textVar[3] = (move & 0xFF00) >> 8; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_ITEM_BUFFER(textVar, item) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_ITEM; \
textVar[2] = item; \
textVar[3] = (item & 0xFF00) >> 8; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_SPECIES_BUFFER(textVar, species) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_SPECIES; \
textVar[2] = species; \
textVar[3] = (species & 0xFF00) >> 8; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_MON_NICK_WITH_PREFIX_BUFFER(textVar, bank, partyId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_MON_NICK_WITH_PREFIX; \
textVar[2] = bank; \
textVar[3] = partyId; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_MON_NICK_BUFFER(textVar, bank, partyId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_MON_NICK; \
textVar[2] = bank; \
textVar[3] = partyId; \
textVar[4] = B_BUFF_EOS; \
}
void BufferStringBattle(u16 stringID);
u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
#endif // GUARD_BATTLE_MESSAGE_H