pokeruby/Makefile
Marcus Huderle 7b00217ff8
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Convert .aif files to .wav (#883)
2025-12-01 09:01:56 -06:00

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12 KiB
Makefile

TOOLCHAIN := $(DEVKITARM)
COMPARE ?= 0
ifeq (compare,$(MAKECMDGOALS))
COMPARE := 1
endif
# Default make rule
all: rom
# don't use dkP's base_tools anymore
# because the redefinition of $(CC) conflicts
# with when we want to use $(CC) to preprocess files
# thus, manually create the variables for the bin
# files, or use arm-none-eabi binaries on the system
# if dkP is not installed on this system
ifneq (,$(TOOLCHAIN))
ifneq ($(wildcard $(TOOLCHAIN)/bin),)
export PATH := $(TOOLCHAIN)/bin:$(PATH)
endif
endif
PREFIX := arm-none-eabi-
OBJCOPY := $(PREFIX)objcopy
AS := $(PREFIX)as
LD := $(PREFIX)ld
NM := $(PREFIX)nm
OBJDUMP := $(PREFIX)objdump
# note: the makefile must be set up so MODERNCC is never called
# if MODERN=0
MODERNCC := $(PREFIX)gcc
include config.mk
ifeq ($(OS),Windows_NT)
EXE := .exe
else
EXE :=
endif
ifeq (modern,$(MAKECMDGOALS))
MODERN := 1
endif
# use arm-none-eabi-cpp for macOS
# as macOS's default compiler is clang
# and clang's preprocessor will warn on \u
# when preprocessing asm files, expecting a unicode literal
# we can't unconditionally use arm-none-eabi-cpp
# as installations which install binutils-arm-none-eabi
# don't come with it
ifneq ($(MODERN),1)
ifeq ($(shell uname -s),Darwin)
CPP := $(PREFIX)cpp
else
CPP := $(CC) -E
endif
else
CPP := $(PREFIX)cpp
endif
#### Tools ####
SHELL := /bin/bash -o pipefail
ifeq ($(MODERN),0)
CC1 := tools/agbcc/bin/agbcc$(EXE)
else
CC1 = $(shell $(MODERNCC) --print-prog-name=cc1) -quiet
endif
CPP := $(PREFIX)cpp
LD := $(PREFIX)ld
OBJCOPY := $(PREFIX)objcopy
# Variable filled out in other make files
AUTO_GEN_TARGETS :=
include make_tools.mk
SHA1SUM := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
GBAGFX := tools/gbagfx/gbagfx$(EXE)
RSFONT := tools/rsfont/rsfont$(EXE)
WAV2AGB := tools/wav2agb/wav2agb$(EXE)
MID2AGB := tools/mid2agb/mid2agb$(EXE)
PREPROC := tools/preproc/preproc$(EXE)
SCANINC := tools/scaninc/scaninc$(EXE)
RAMSCRGEN := tools/ramscrgen/ramscrgen$(EXE)
GBAFIX := tools/gbafix/gbafix$(EXE)
MAPJSON := tools/mapjson/mapjson$(EXE)
JSONPROC := tools/jsonproc/jsonproc$(EXE)
PERL := perl
ASFLAGS := -mcpu=arm7tdmi -I include --defsym $(GAME_VERSION)=1 --defsym REVISION=$(GAME_REVISION) --defsym DEBUG_FIX=$(DEBUG_FIX) --defsym $(GAME_LANGUAGE)=1 --defsym DEBUG=$(DEBUG) --defsym MODERN=$(MODERN)
CPPFLAGS := -iquote include -Werror -Wno-trigraphs -D $(GAME_VERSION) -D REVISION=$(GAME_REVISION) -D $(GAME_LANGUAGE) -D=DEBUG_FIX$(DEBUG_FIX) -D DEBUG=$(DEBUG) -D MODERN=$(MODERN)
ifeq ($(MODERN),0)
CPPFLAGS += -I tools/agbcc/include -nostdinc -undef
CC1FLAGS := -g -mthumb-interwork -Wimplicit -Wparentheses -Wunused -Werror -O2 -fhex-asm
else
CC1FLAGS := -g -mthumb -mthumb-interwork -mabi=apcs-gnu -mcpu=arm7tdmi -O2 -fno-toplevel-reorder -fno-aggressive-loop-optimizations -Wno-pointer-to-int-cast -Wno-stringop-overflow
endif
ifneq (,$(NONMATCHING))
CPPFLAGS += -DNONMATCHING
ASFLAGS += --defsym NONMATCHING=1
endif
#### Files ####
ROM := poke$(BUILD_NAME).gba
MAP := $(ROM:%.gba=%.map)
ELF := $(ROM:%.gba=%.elf)
SYM := $(ROM:%.gba=%.sym)
BUILD_DIR := build/$(BUILD_NAME)
DATA_ASM_SUBDIR = data
C_SOURCES := $(wildcard src/*.c src/*/*.c src/*/*/*.c)
ASM_SOURCES := $(wildcard src/*.s src/*/*.s asm/*.s data/*.s sound/*.s sound/*/*.s)
C_OBJECTS := $(addprefix $(BUILD_DIR)/, $(C_SOURCES:%.c=%.o))
ASM_OBJECTS := $(addprefix $(BUILD_DIR)/, $(ASM_SOURCES:%.s=%.o))
ALL_OBJECTS := $(C_OBJECTS) $(ASM_OBJECTS)
OBJS_REL := $(ALL_OBJECTS:$(BUILD_DIR)/%=%)
SUBDIRS := $(sort $(dir $(ALL_OBJECTS)))
DATA_SRC_SUBDIR = src/data
GCC_VER = $(shell $(MODERNCC) -dumpversion)
ifeq ($(MODERN),0)
LIBDIRS := ../../tools/agbcc/lib
else
LIBDIRS := -L $(shell dirname $(shell $(MODERNCC) --print-file-name=libgcc.a)) -L $(shell dirname $(shell $(MODERNCC) --print-file-name=libc.a))
endif
LDFLAGS := $(LIBDIRS:%=-L %) -lgcc -lc
ifeq ($(MODERN),0)
LD_SCRIPT := $(BUILD_DIR)/ld_script.ld
else
LD_SCRIPT := $(BUILD_DIR)/ld_script_modern.ld
endif
# Special configurations required for lib files
ifeq ($(MODERN),0)
%src/libs/siirtc.o: CC1FLAGS := -mthumb-interwork
%src/libs/agb_flash.o: CC1FLAGS := -O1 -mthumb-interwork
%src/libs/agb_flash_1m.o: CC1FLAGS := -O1 -mthumb-interwork
%src/libs/agb_flash_mx.o: CC1FLAGS := -O1 -mthumb-interwork
%src/libs/m4a.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE)
%src/libs/libisagbprn.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE)
%src/libs/libisagbprn.o: CC1FLAGS := -mthumb-interwork
endif
#### Main Rules ####
ALL_BUILDS := ruby ruby_debug ruby_rev1 ruby_rev2 sapphire sapphire_debug sapphire_rev1 sapphire_rev2 ruby_de ruby_de_debug ruby_de_rev1 sapphire_de sapphire_de_debug sapphire_de_rev1
MODERN_BUILDS := $(ALL_BUILDS:%=%_modern)
# Available targets
.PHONY: all clean tidy syms $(ALL_BUILDS)
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
# Build tools when building the rom
# Disable dependency scanning for clean/tidy/tools
ifeq (,$(filter-out all modern compare syms,$(MAKECMDGOALS)))
$(call infoshell, $(MAKE) -f make_tools.mk)
$(call infoshell, $(MAKE) generated)
else
NODEP := 1
endif
# Disable dependency scanning when NODEP is used for quick building
ifeq ($(NODEP),)
$(BUILD_DIR)/src/%.o: C_FILE = $(*D)/$(*F).c
$(BUILD_DIR)/src/%.o: C_DEP = $(shell $(SCANINC) -I include $(C_FILE:$(BUILD_DIR)/=))
$(BUILD_DIR)/asm/%.o: ASM_DEP = $(shell $(SCANINC) asm/$(*F).s)
$(BUILD_DIR)/data/%.o: ASM_DEP = $(shell $(SCANINC) data/$(*F).s)
endif
MAKEFLAGS += --no-print-directory
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
# Clear the default suffixes
.SUFFIXES:
# Don't delete intermediate files
.SECONDARY:
# Delete files that weren't built properly
.DELETE_ON_ERROR:
# Create build subdirectories
$(shell mkdir -p $(SUBDIRS))
# Pretend rules that are actually flags defer to `make all`
modern: all
compare: all
# Other rules
rom: $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1SUM) $(BUILD_NAME).sha1
endif
syms: $(SYM)
clean: tidy
find sound/direct_sound_samples \( -iname '*.bin' \) -exec rm {} +
$(RM) $(ALL_OBJECTS)
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' \) -exec rm {} +
rm -f data/layouts/layouts.inc data/layouts/layouts_table.inc
rm -f data/maps/connections.inc data/maps/events.inc data/maps/groups.inc data/maps/headers.inc
find data/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
rm -f $(AUTO_GEN_TARGETS)
tidy:
$(RM) $(ALL_BUILDS:%=poke%{.gba,.elf,.map})
$(RM) $(MODERN_BUILDS:%=poke%{.gba,.elf,.map})
$(RM) -r build
$(ROM): %.gba: %.elf
$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
$(GBAFIX) $@ -p --silent
%.elf: $(LD_SCRIPT) $(ALL_OBJECTS)
@echo "cd $(BUILD_DIR) && $(LD) -T $(LD_SCRIPT:$(BUILD_DIR)/%=%) -Map ../../$(MAP) -o ../../$@ <objects> <lib>"
@cd $(BUILD_DIR) && $(LD) -T $(LD_SCRIPT:$(BUILD_DIR)/%=%) -Map ../../$(MAP) -o ../../$@ $(OBJS_REL) $(LDFLAGS)
$(GBAFIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(GAME_REVISION) --silent
$(LD_SCRIPT): $(LD_SCRIPT:$(BUILD_DIR)/%.ld=%.txt) $(BUILD_DIR)/sym_common.ld $(BUILD_DIR)/sym_ewram.ld $(BUILD_DIR)/sym_bss.ld
sed -e "s#tools/#../../tools/#g" $< >$@
$(BUILD_DIR)/sym_%.ld: sym_%.txt
$(CPP) -P $(CPPFLAGS) $< | sed -e "s#tools/#../../tools/#g" > $@
$(C_OBJECTS): $(BUILD_DIR)/%.o: %.c $$(C_DEP)
@echo "$(CC1) <flags> -o $@ $<"
@$(CPP) $(CPPFLAGS) $< -o $(BUILD_DIR)/$*.i
@$(PREPROC) $(BUILD_DIR)/$*.i charmap.txt | $(CC1) $(CC1FLAGS) -o $(BUILD_DIR)/$*.s
@printf ".text\n\t.align\t2, 0\n" >> $(BUILD_DIR)/$*.s
@$(AS) $(ASFLAGS) -W -o $@ $(BUILD_DIR)/$*.s
# Only .s files in data need preproc
$(BUILD_DIR)/data/%.o: data/%.s $$(ASM_DEP)
@echo "$(AS) <flags> -o $@ $<"
@$(PREPROC) $< charmap.txt | $(CPP) -I include | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
$(BUILD_DIR)/%.o: %.s $$(ASM_DEP)
@echo "$(AS) <flags> -o $@ $<"
@$(AS) $(ASFLAGS) $< -o $@
# "friendly" target names for convenience sake
ruby: ; @$(MAKE) GAME_VERSION=RUBY
ruby_debug: ; @$(MAKE) GAME_VERSION=RUBY DEBUG=1
ruby_rev1: ; @$(MAKE) GAME_VERSION=RUBY GAME_REVISION=1
ruby_rev2: ; @$(MAKE) GAME_VERSION=RUBY GAME_REVISION=2
sapphire: ; @$(MAKE) GAME_VERSION=SAPPHIRE
sapphire_debug: ; @$(MAKE) GAME_VERSION=SAPPHIRE DEBUG=1
sapphire_rev1: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_REVISION=1
sapphire_rev2: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_REVISION=2
ruby_de: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN
ruby_de_debug: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN DEBUG=1
ruby_de_rev1: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN GAME_REVISION=1
sapphire_de: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN
sapphire_de_debug: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN DEBUG=1
sapphire_de_rev1: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN GAME_REVISION=1
modern: ; @$(MAKE) GAME_VERSION=RUBY MODERN=1
ruby_modern: ; @$(MAKE) GAME_VERSION=RUBY MODERN=1
ruby_debug_modern: ; @$(MAKE) GAME_VERSION=RUBY DEBUG=1 MODERN=1
ruby_rev1_modern: ; @$(MAKE) GAME_VERSION=RUBY GAME_REVISION=1 MODERN=1
ruby_rev2_modern: ; @$(MAKE) GAME_VERSION=RUBY GAME_REVISION=2 MODERN=1
sapphire_modern: ; @$(MAKE) GAME_VERSION=SAPPHIRE MODERN=1
sapphire_debug_modern: ; @$(MAKE) GAME_VERSION=SAPPHIRE DEBUG=1 MODERN=1
sapphire_rev1_modern: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_REVISION=1 MODERN=1
sapphire_rev2_modern: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_REVISION=2 MODERN=1
ruby_de_modern: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN MODERN=1
ruby_de_debug_modern: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN DEBUG=1 MODERN=1
ruby_de_rev1_modern: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN GAME_REVISION=1 MODERN=1
sapphire_de_modern: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN MODERN=1
sapphire_de_debug_modern: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN DEBUG=1 MODERN=1
sapphire_de_rev1_modern: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN GAME_REVISION=1 MODERN=1
compare_ruby: ; @$(MAKE) GAME_VERSION=RUBY COMPARE=1
compare_ruby_debug: ; @$(MAKE) GAME_VERSION=RUBY DEBUG=1 COMPARE=1
compare_ruby_rev1: ; @$(MAKE) GAME_VERSION=RUBY GAME_REVISION=1 COMPARE=1
compare_ruby_rev2: ; @$(MAKE) GAME_VERSION=RUBY GAME_REVISION=2 COMPARE=1
compare_sapphire: ; @$(MAKE) GAME_VERSION=SAPPHIRE COMPARE=1
compare_sapphire_debug: ; @$(MAKE) GAME_VERSION=SAPPHIRE DEBUG=1 COMPARE=1
compare_sapphire_rev1: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_REVISION=1 COMPARE=1
compare_sapphire_rev2: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_REVISION=2 COMPARE=1
compare_ruby_de: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN COMPARE=1
compare_ruby_de_debug: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN DEBUG=1 COMPARE=1
compare_ruby_de_rev1: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN GAME_REVISION=1 COMPARE=1
compare_sapphire_de: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN COMPARE=1
compare_sapphire_de_debug: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN DEBUG=1 COMPARE=1
compare_sapphire_de_rev1: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN GAME_REVISION=1 COMPARE=1
#### Graphics Rules ####
GFX_OPTS :=
include castform.mk
include tilesets.mk
include fonts.mk
include misc.mk
include spritesheet_rules.mk
include override.mk
include map_data_rules.mk
include json_data_rules.mk
generated: $(AUTO_GEN_TARGETS)
%.1bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.4bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.8bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.gbapal: %.pal ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.gbapal: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.lz: % ; $(GBAGFX) $< $@ $(GFX_OPTS)
%.rl: % ; $(GBAGFX) $< $@ $(GFX_OPTS)
#### Sound Rules ####
sound/direct_sound_samples/cries/cry_%.bin: sound/direct_sound_samples/cries/cry_%.wav
$(WAV2AGB) -b -c -l 1 --no-pad $< $@
sound/%.bin: sound/%.wav
$(WAV2AGB) -b $< $@
sound/songs/%.s: sound/songs/%.mid
cd $(@D) && ../../$(MID2AGB) $(<F)
###################
### Symbol file ###
###################
$(SYM): $(ELF)
$(OBJDUMP) -t $< | sort -u | grep -E "^0[2389]" | $(PERL) -p -e 's/^(\w{8}) (\w).{6} \S+\t(\w{8}) (\S+)$$/\1 \2 \3 \4/g' > $@