mirror of
https://github.com/pret/pokeruby.git
synced 2026-03-21 17:54:19 -05:00
339 lines
12 KiB
Makefile
339 lines
12 KiB
Makefile
TOOLCHAIN := $(DEVKITARM)
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COMPARE ?= 0
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ifeq (compare,$(MAKECMDGOALS))
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COMPARE := 1
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endif
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# Default make rule
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all: rom
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# don't use dkP's base_tools anymore
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# because the redefinition of $(CC) conflicts
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# with when we want to use $(CC) to preprocess files
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# thus, manually create the variables for the bin
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# files, or use arm-none-eabi binaries on the system
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# if dkP is not installed on this system
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ifneq (,$(TOOLCHAIN))
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ifneq ($(wildcard $(TOOLCHAIN)/bin),)
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export PATH := $(TOOLCHAIN)/bin:$(PATH)
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endif
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endif
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PREFIX := arm-none-eabi-
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OBJCOPY := $(PREFIX)objcopy
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AS := $(PREFIX)as
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LD := $(PREFIX)ld
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NM := $(PREFIX)nm
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OBJDUMP := $(PREFIX)objdump
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# note: the makefile must be set up so MODERNCC is never called
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# if MODERN=0
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MODERNCC := $(PREFIX)gcc
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include config.mk
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ifeq ($(OS),Windows_NT)
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EXE := .exe
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else
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EXE :=
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endif
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ifeq (modern,$(MAKECMDGOALS))
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MODERN := 1
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endif
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# use arm-none-eabi-cpp for macOS
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# as macOS's default compiler is clang
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# and clang's preprocessor will warn on \u
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# when preprocessing asm files, expecting a unicode literal
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# we can't unconditionally use arm-none-eabi-cpp
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# as installations which install binutils-arm-none-eabi
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# don't come with it
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ifneq ($(MODERN),1)
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ifeq ($(shell uname -s),Darwin)
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CPP := $(PREFIX)cpp
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else
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CPP := $(CC) -E
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endif
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else
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CPP := $(PREFIX)cpp
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endif
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#### Tools ####
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SHELL := /bin/bash -o pipefail
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ifeq ($(MODERN),0)
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CC1 := tools/agbcc/bin/agbcc$(EXE)
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else
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CC1 = $(shell $(MODERNCC) --print-prog-name=cc1) -quiet
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endif
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CPP := $(PREFIX)cpp
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LD := $(PREFIX)ld
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OBJCOPY := $(PREFIX)objcopy
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# Variable filled out in other make files
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AUTO_GEN_TARGETS :=
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include make_tools.mk
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SHA1SUM := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
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GBAGFX := tools/gbagfx/gbagfx$(EXE)
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RSFONT := tools/rsfont/rsfont$(EXE)
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WAV2AGB := tools/wav2agb/wav2agb$(EXE)
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MID2AGB := tools/mid2agb/mid2agb$(EXE)
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PREPROC := tools/preproc/preproc$(EXE)
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SCANINC := tools/scaninc/scaninc$(EXE)
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RAMSCRGEN := tools/ramscrgen/ramscrgen$(EXE)
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GBAFIX := tools/gbafix/gbafix$(EXE)
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MAPJSON := tools/mapjson/mapjson$(EXE)
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JSONPROC := tools/jsonproc/jsonproc$(EXE)
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PERL := perl
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ASFLAGS := -mcpu=arm7tdmi -I include --defsym $(GAME_VERSION)=1 --defsym REVISION=$(GAME_REVISION) --defsym DEBUG_FIX=$(DEBUG_FIX) --defsym $(GAME_LANGUAGE)=1 --defsym DEBUG=$(DEBUG) --defsym MODERN=$(MODERN)
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CPPFLAGS := -iquote include -Werror -Wno-trigraphs -D $(GAME_VERSION) -D REVISION=$(GAME_REVISION) -D $(GAME_LANGUAGE) -D=DEBUG_FIX$(DEBUG_FIX) -D DEBUG=$(DEBUG) -D MODERN=$(MODERN)
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ifeq ($(MODERN),0)
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CPPFLAGS += -I tools/agbcc/include -nostdinc -undef
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CC1FLAGS := -g -mthumb-interwork -Wimplicit -Wparentheses -Wunused -Werror -O2 -fhex-asm
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else
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CC1FLAGS := -g -mthumb -mthumb-interwork -mabi=apcs-gnu -mcpu=arm7tdmi -O2 -fno-toplevel-reorder -fno-aggressive-loop-optimizations -Wno-pointer-to-int-cast -Wno-stringop-overflow
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endif
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ifneq (,$(NONMATCHING))
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CPPFLAGS += -DNONMATCHING
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ASFLAGS += --defsym NONMATCHING=1
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endif
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#### Files ####
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ROM := poke$(BUILD_NAME).gba
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MAP := $(ROM:%.gba=%.map)
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ELF := $(ROM:%.gba=%.elf)
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SYM := $(ROM:%.gba=%.sym)
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BUILD_DIR := build/$(BUILD_NAME)
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DATA_ASM_SUBDIR = data
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C_SOURCES := $(wildcard src/*.c src/*/*.c src/*/*/*.c)
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ASM_SOURCES := $(wildcard src/*.s src/*/*.s asm/*.s data/*.s sound/*.s sound/*/*.s)
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C_OBJECTS := $(addprefix $(BUILD_DIR)/, $(C_SOURCES:%.c=%.o))
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ASM_OBJECTS := $(addprefix $(BUILD_DIR)/, $(ASM_SOURCES:%.s=%.o))
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ALL_OBJECTS := $(C_OBJECTS) $(ASM_OBJECTS)
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OBJS_REL := $(ALL_OBJECTS:$(BUILD_DIR)/%=%)
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SUBDIRS := $(sort $(dir $(ALL_OBJECTS)))
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DATA_SRC_SUBDIR = src/data
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GCC_VER = $(shell $(MODERNCC) -dumpversion)
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ifeq ($(MODERN),0)
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LIBDIRS := ../../tools/agbcc/lib
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else
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LIBDIRS := -L $(shell dirname $(shell $(MODERNCC) --print-file-name=libgcc.a)) -L $(shell dirname $(shell $(MODERNCC) --print-file-name=libc.a))
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endif
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LDFLAGS := $(LIBDIRS:%=-L %) -lgcc -lc
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ifeq ($(MODERN),0)
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LD_SCRIPT := $(BUILD_DIR)/ld_script.ld
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else
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LD_SCRIPT := $(BUILD_DIR)/ld_script_modern.ld
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endif
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# Special configurations required for lib files
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ifeq ($(MODERN),0)
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%src/libs/siirtc.o: CC1FLAGS := -mthumb-interwork
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%src/libs/agb_flash.o: CC1FLAGS := -O1 -mthumb-interwork
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%src/libs/agb_flash_1m.o: CC1FLAGS := -O1 -mthumb-interwork
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%src/libs/agb_flash_mx.o: CC1FLAGS := -O1 -mthumb-interwork
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%src/libs/m4a.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE)
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%src/libs/libisagbprn.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE)
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%src/libs/libisagbprn.o: CC1FLAGS := -mthumb-interwork
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endif
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#### Main Rules ####
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ALL_BUILDS := ruby ruby_debug ruby_rev1 ruby_rev2 sapphire sapphire_debug sapphire_rev1 sapphire_rev2 ruby_de ruby_de_debug ruby_de_rev1 sapphire_de sapphire_de_debug sapphire_de_rev1
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MODERN_BUILDS := $(ALL_BUILDS:%=%_modern)
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# Available targets
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.PHONY: all clean tidy syms $(ALL_BUILDS)
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infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
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# Build tools when building the rom
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# Disable dependency scanning for clean/tidy/tools
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ifeq (,$(filter-out all modern compare syms,$(MAKECMDGOALS)))
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$(call infoshell, $(MAKE) -f make_tools.mk)
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$(call infoshell, $(MAKE) generated)
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else
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NODEP := 1
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endif
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# Disable dependency scanning when NODEP is used for quick building
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ifeq ($(NODEP),)
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$(BUILD_DIR)/src/%.o: C_FILE = $(*D)/$(*F).c
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$(BUILD_DIR)/src/%.o: C_DEP = $(shell $(SCANINC) -I include $(C_FILE:$(BUILD_DIR)/=))
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$(BUILD_DIR)/asm/%.o: ASM_DEP = $(shell $(SCANINC) asm/$(*F).s)
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$(BUILD_DIR)/data/%.o: ASM_DEP = $(shell $(SCANINC) data/$(*F).s)
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endif
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MAKEFLAGS += --no-print-directory
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# Secondary expansion is required for dependency variables in object rules.
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.SECONDEXPANSION:
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# Clear the default suffixes
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.SUFFIXES:
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# Don't delete intermediate files
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.SECONDARY:
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# Delete files that weren't built properly
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.DELETE_ON_ERROR:
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# Create build subdirectories
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$(shell mkdir -p $(SUBDIRS))
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# Pretend rules that are actually flags defer to `make all`
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modern: all
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compare: all
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# Other rules
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rom: $(ROM)
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ifeq ($(COMPARE),1)
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@$(SHA1SUM) $(BUILD_NAME).sha1
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endif
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syms: $(SYM)
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clean: tidy
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find sound/direct_sound_samples \( -iname '*.bin' \) -exec rm {} +
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$(RM) $(ALL_OBJECTS)
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find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' \) -exec rm {} +
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rm -f data/layouts/layouts.inc data/layouts/layouts_table.inc
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rm -f data/maps/connections.inc data/maps/events.inc data/maps/groups.inc data/maps/headers.inc
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find data/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
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rm -f $(AUTO_GEN_TARGETS)
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tidy:
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$(RM) $(ALL_BUILDS:%=poke%{.gba,.elf,.map})
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$(RM) $(MODERN_BUILDS:%=poke%{.gba,.elf,.map})
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$(RM) -r build
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$(ROM): %.gba: %.elf
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$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
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$(GBAFIX) $@ -p --silent
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%.elf: $(LD_SCRIPT) $(ALL_OBJECTS)
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@echo "cd $(BUILD_DIR) && $(LD) -T $(LD_SCRIPT:$(BUILD_DIR)/%=%) -Map ../../$(MAP) -o ../../$@ <objects> <lib>"
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@cd $(BUILD_DIR) && $(LD) -T $(LD_SCRIPT:$(BUILD_DIR)/%=%) -Map ../../$(MAP) -o ../../$@ $(OBJS_REL) $(LDFLAGS)
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$(GBAFIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(GAME_REVISION) --silent
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$(LD_SCRIPT): $(LD_SCRIPT:$(BUILD_DIR)/%.ld=%.txt) $(BUILD_DIR)/sym_common.ld $(BUILD_DIR)/sym_ewram.ld $(BUILD_DIR)/sym_bss.ld
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sed -e "s#tools/#../../tools/#g" $< >$@
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$(BUILD_DIR)/sym_%.ld: sym_%.txt
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$(CPP) -P $(CPPFLAGS) $< | sed -e "s#tools/#../../tools/#g" > $@
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$(C_OBJECTS): $(BUILD_DIR)/%.o: %.c $$(C_DEP)
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@echo "$(CC1) <flags> -o $@ $<"
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@$(CPP) $(CPPFLAGS) $< -o $(BUILD_DIR)/$*.i
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@$(PREPROC) $(BUILD_DIR)/$*.i charmap.txt | $(CC1) $(CC1FLAGS) -o $(BUILD_DIR)/$*.s
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@printf ".text\n\t.align\t2, 0\n" >> $(BUILD_DIR)/$*.s
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@$(AS) $(ASFLAGS) -W -o $@ $(BUILD_DIR)/$*.s
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# Only .s files in data need preproc
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$(BUILD_DIR)/data/%.o: data/%.s $$(ASM_DEP)
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@echo "$(AS) <flags> -o $@ $<"
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@$(PREPROC) $< charmap.txt | $(CPP) -I include | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
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$(BUILD_DIR)/%.o: %.s $$(ASM_DEP)
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@echo "$(AS) <flags> -o $@ $<"
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@$(AS) $(ASFLAGS) $< -o $@
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# "friendly" target names for convenience sake
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ruby: ; @$(MAKE) GAME_VERSION=RUBY
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ruby_debug: ; @$(MAKE) GAME_VERSION=RUBY DEBUG=1
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ruby_rev1: ; @$(MAKE) GAME_VERSION=RUBY GAME_REVISION=1
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ruby_rev2: ; @$(MAKE) GAME_VERSION=RUBY GAME_REVISION=2
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sapphire: ; @$(MAKE) GAME_VERSION=SAPPHIRE
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sapphire_debug: ; @$(MAKE) GAME_VERSION=SAPPHIRE DEBUG=1
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sapphire_rev1: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_REVISION=1
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sapphire_rev2: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_REVISION=2
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ruby_de: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN
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ruby_de_debug: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN DEBUG=1
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ruby_de_rev1: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN GAME_REVISION=1
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sapphire_de: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN
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sapphire_de_debug: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN DEBUG=1
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sapphire_de_rev1: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN GAME_REVISION=1
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modern: ; @$(MAKE) GAME_VERSION=RUBY MODERN=1
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ruby_modern: ; @$(MAKE) GAME_VERSION=RUBY MODERN=1
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ruby_debug_modern: ; @$(MAKE) GAME_VERSION=RUBY DEBUG=1 MODERN=1
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ruby_rev1_modern: ; @$(MAKE) GAME_VERSION=RUBY GAME_REVISION=1 MODERN=1
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ruby_rev2_modern: ; @$(MAKE) GAME_VERSION=RUBY GAME_REVISION=2 MODERN=1
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sapphire_modern: ; @$(MAKE) GAME_VERSION=SAPPHIRE MODERN=1
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sapphire_debug_modern: ; @$(MAKE) GAME_VERSION=SAPPHIRE DEBUG=1 MODERN=1
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sapphire_rev1_modern: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_REVISION=1 MODERN=1
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sapphire_rev2_modern: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_REVISION=2 MODERN=1
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ruby_de_modern: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN MODERN=1
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ruby_de_debug_modern: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN DEBUG=1 MODERN=1
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ruby_de_rev1_modern: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN GAME_REVISION=1 MODERN=1
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sapphire_de_modern: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN MODERN=1
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sapphire_de_debug_modern: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN DEBUG=1 MODERN=1
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sapphire_de_rev1_modern: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN GAME_REVISION=1 MODERN=1
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compare_ruby: ; @$(MAKE) GAME_VERSION=RUBY COMPARE=1
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compare_ruby_debug: ; @$(MAKE) GAME_VERSION=RUBY DEBUG=1 COMPARE=1
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compare_ruby_rev1: ; @$(MAKE) GAME_VERSION=RUBY GAME_REVISION=1 COMPARE=1
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compare_ruby_rev2: ; @$(MAKE) GAME_VERSION=RUBY GAME_REVISION=2 COMPARE=1
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compare_sapphire: ; @$(MAKE) GAME_VERSION=SAPPHIRE COMPARE=1
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compare_sapphire_debug: ; @$(MAKE) GAME_VERSION=SAPPHIRE DEBUG=1 COMPARE=1
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compare_sapphire_rev1: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_REVISION=1 COMPARE=1
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compare_sapphire_rev2: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_REVISION=2 COMPARE=1
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compare_ruby_de: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN COMPARE=1
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compare_ruby_de_debug: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN DEBUG=1 COMPARE=1
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compare_ruby_de_rev1: ; @$(MAKE) GAME_VERSION=RUBY GAME_LANGUAGE=GERMAN GAME_REVISION=1 COMPARE=1
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compare_sapphire_de: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN COMPARE=1
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compare_sapphire_de_debug: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN DEBUG=1 COMPARE=1
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compare_sapphire_de_rev1: ; @$(MAKE) GAME_VERSION=SAPPHIRE GAME_LANGUAGE=GERMAN GAME_REVISION=1 COMPARE=1
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#### Graphics Rules ####
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GFX_OPTS :=
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include castform.mk
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include tilesets.mk
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include fonts.mk
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include misc.mk
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include spritesheet_rules.mk
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include override.mk
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include map_data_rules.mk
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include json_data_rules.mk
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generated: $(AUTO_GEN_TARGETS)
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%.1bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
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%.4bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
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%.8bpp: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
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%.gbapal: %.pal ; $(GBAGFX) $< $@ $(GFX_OPTS)
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%.gbapal: %.png ; $(GBAGFX) $< $@ $(GFX_OPTS)
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%.lz: % ; $(GBAGFX) $< $@ $(GFX_OPTS)
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%.rl: % ; $(GBAGFX) $< $@ $(GFX_OPTS)
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#### Sound Rules ####
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sound/direct_sound_samples/cries/cry_%.bin: sound/direct_sound_samples/cries/cry_%.wav
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$(WAV2AGB) -b -c -l 1 --no-pad $< $@
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sound/%.bin: sound/%.wav
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$(WAV2AGB) -b $< $@
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sound/songs/%.s: sound/songs/%.mid
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cd $(@D) && ../../$(MID2AGB) $(<F)
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###################
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### Symbol file ###
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###################
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$(SYM): $(ELF)
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$(OBJDUMP) -t $< | sort -u | grep -E "^0[2389]" | $(PERL) -p -e 's/^(\w{8}) (\w).{6} \S+\t(\w{8}) (\S+)$$/\1 \2 \3 \4/g' > $@
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