#ifndef GUARD_FIELDMAP2_H #define GUARD_FIELDMAP2_H #include "event_object_movement.h" #define NUM_TILES_IN_PRIMARY 512 // NOTE: CopyTilesetToVram assumes the number of primary and secondary tiles is the same #define NUM_TILES_TOTAL 1024 #define NUM_METATILES_IN_PRIMARY 512 #define NUM_METATILES_TOTAL 1024 #define NUM_PALS_IN_PRIMARY 6 #define NUM_PALS_TOTAL 12 #define MAX_MAP_DATA_SIZE 0x2800 #define NUM_TILES_PER_METATILE 8 // Map coordinates are offset by 7 when using the map // buffer because it needs to load sufficient border // metatiles to fill the player's view (the player has // 7 metatiles of view horizontally in either direction). #define MAP_OFFSET 7 #define MAP_OFFSET_W (MAP_OFFSET * 2 + 1) #define MAP_OFFSET_H (MAP_OFFSET * 2) extern struct BackupMapLayout gBackupMapLayout; u32 MapGridGetMetatileIdAt(int x, int y); u32 MapGridGetMetatileBehaviorAt(int x, int y); void MapGridSetMetatileIdAt(int x, int y, u16 metatile); void MapGridSetMetatileEntryAt(int x, int y, u16 metatile); void GetCameraCoords(u16 * x, u16 * y); u8 MapGridGetCollisionAt(int x, int y); int GetMapBorderIdAt(int x, int y); bool32 CanCameraMoveInDirection(int direction); u16 GetMetatileAttributesById(u16 metatile); void GetCameraFocusCoords(u16 *x, u16 *y); u8 MapGridGetMetatileLayerTypeAt(int x, int y); u8 MapGridGetElevationAt(int x, int y); bool8 CameraMove(int x, int y); void SaveMapView(void); void SetCameraFocusCoords(u16 x, u16 y); void InitMap(void); void InitMapFromSavedGame(void); void CopyMapTilesetsToVram(struct MapLayout const *mapLayout); void LoadMapTilesetPalettes(struct MapLayout const *mapLayout); void LoadSecondaryTilesetPalette(struct MapLayout const *mapLayout); void CopyPrimaryTilesetToVram(const struct MapLayout *); void CopySecondaryTilesetToVram(const struct MapLayout *); const struct MapHeader *const GetMapHeaderFromConnection(const struct MapConnection *connection); const struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y); #endif