Commit Graph

18 Commits

Author SHA1 Message Date
PikalaxALT
4e7297790f Merge branch 'master' of github.com:pret/pokeruby into decoration 2017-06-13 23:21:07 -04:00
PikalaxALT
ed372b11ba Fix leading whitespace; remove unnecessary data struct macros 2017-06-13 22:20:21 -04:00
yenatch
e09e1da6c2 Merge pull request #314 from PikalaxALT/tv
Finish decompilation of tv.s
2017-06-12 19:01:41 -04:00
camthesaxman
a6e1eb7f75 decompile sub_811FF30 2017-06-07 15:23:27 -05:00
camthesaxman
61101812ca decompile sub_811FAE4 - sub_811FCE8 2017-06-07 14:09:45 -05:00
scnorton
43567f631b UnkBattleStruct is actually UnknownStruct11 2017-05-30 11:07:38 -04:00
camthesaxman
c202c65442 more decompilation 2017-05-16 21:09:06 -05:00
YamaArashi
f546ea4f0b BATTLE_TYPE_40 -> BATTLE_TYPE_MULTI 2017-05-10 14:17:52 -07:00
YamaArashi
83d695b6ac decompile pokemon functions 2017-05-07 00:40:28 -07:00
ProjectRevoTPP
6035511c13 reorganize and add new headers for many files 2017-03-18 04:00:15 +01:00
ProjectRevoTPP
f21587ea9e misc labels and memcpy/set cleanups (#232)
* some labels and enumerate player speeds

* clear up speed enums

* GetPlayerSpeed

* oops

* start decompiling mauville_old_man.c

* formatting

* decompile more of mauville_old_man.c

* someone fix this please

* formatting

* make ROM build again

* formatting again

* make ROM match again

* label, document, reorganize, and clean up battle_ai.c

* move stuff to battle.h and get rid of battle_2000000

* various changes

* labeling

* minor labels and formatting

* contest ai labels and misc stuff
2017-02-10 21:38:59 -08:00
ProjectRevoTPP
c22eb152ce label, document, reorganize, and clean up battle_ai.c (#228)
label, document, reorganize, and clean up battle_ai.c
2017-02-01 21:50:47 -08:00
YamaArashi
ed8f49d5e1 tabs to spaces 2017-01-28 13:51:14 -08:00
ProjectRevoTPP
f88eeb6074 more labels and finish decompiling battle_ai.c except for unk_24 (#184)
* labels for save_menu_util.c

* formatting, i suck at it

* fix sub_80712B4 to not use MyTask struct

* pls don't kill me

* current changes

* decompile BattleAICmd_if_damage_bonus

* formatting

* label thinking struct unk8

* decompile BattleAICMd_if_status_not_in_party

* decompile more battle_ai.c functions

* Began decompilation of a random file

* decompile BattleAICmd_if_can_faint and BattleAICmd_if_cant_faint

* decompile unk_3F and unk_40

* decompile if_move_effect and if_not_move_effect

* formatting, silly

* decompile if_last_move_did_damage and if_encored

* decompile unk_45 if_random_2 and unk_47

* decompile get_hold_effect and get_gender

* decompile is_first_turn and get_stockpile_count

* decompile unk_4C and get_item

* decompile unk_4E unk_4F and unk_50

* decompile get_protect_count and the remaining stub macros

* decompile call jump and unk_5A

* decompile if_level_cond

* decompile the last AI macros besides unk_24

* finish decompiling battle_ai.c except for unk_24
2017-01-10 20:17:43 -08:00
ProjectRevoTPP
dc2d1251f1 quick fix to make ROM build again 2017-01-06 04:13:59 +00:00
ProjectRevoTPP
94fb9ab2a9 more labels (#165)
* more labels and match sub_810745C

* formatting

* move BattleStruct to battle.h and combine both loose structs

* oops

* more labels for rom4.c
2017-01-05 19:50:45 -08:00
YamaArashi
1ae67805bc battle type constants 2017-01-02 03:10:02 -08:00
Cameron Hall
74b660f22f start decompiling battle_ai.c (#92) 2016-11-06 01:09:06 -08:00