YamaArashi
be30d5bf44
name pokemon cry voice group
2016-11-01 20:07:33 -07:00
Cameron Hall
a45e18753a
partially decompile dewford_trend.c and record_mixing.c ( #78 )
...
* start decompiling dewford_trend
* figure out some gSaveBlock1 members
* decompile more functions
* decompile sub_80FA4E4
* start decompiling record_mixing.c
* Decompile more code
* decompile more functions
* tabs to spaces
2016-10-30 15:59:09 -07:00
YamaArashi
b86183aecd
fix typo in function name
2016-10-29 22:56:19 -07:00
YamaArashi
b528e1214c
name functions
2016-10-28 01:32:17 -07:00
YamaArashi
5a9ece239b
finish decompiling link NPC code
2016-10-27 22:08:38 -07:00
YamaArashi
13965060b2
cleanup
2016-10-27 21:37:28 -07:00
fl4shk
6ba67a506c
Finished clear_save_data_menu.c
2016-10-27 21:13:50 -07:00
Cameron Hall
c027821c09
decompile more pokedex functions ( #72 )
...
* decompile more pokedex functions
* use spaces instead of tabs
* mostly fix up sub_808D690
* fix sub_808DBE8
* decompile sub_808E398
* decompile more pokedex functions
* decompile sub_808E978
* decompile more functions
2016-10-26 23:32:53 -07:00
Cameron Hall
e65f3ef732
decompile wild_encounter.c ( #71 )
...
* start decompiling wild_encounter
* decompile more code
* decompile more code
* decompile a few more functions
* try (unsuccessfully) to decompile StandardWildEncounter
* more work trying to get it to match
* finish decompiling all that I can
* clean up a bit and fix whitespace issues
* tab to spaces
2016-10-25 21:38:35 -07:00
YamaArashi
e1191bfe66
name/rename a lot of functions
2016-10-24 22:52:18 -07:00
YamaArashi
040bf705bb
fix berry tree struct
2016-10-24 22:28:30 -07:00
YamaArashi
b98e30b0c4
maybe fix berry tree struct
2016-10-24 22:09:33 -07:00
YamaArashi
e9e147fe7d
rename more functions
2016-10-24 03:07:53 -07:00
YamaArashi
1927edefd9
roamer struct status field
2016-10-24 00:19:24 -07:00
YamaArashi
6db473d98d
player room decoration data
2016-10-23 23:20:05 -07:00
YamaArashi
4a47194768
already have secret base struct
2016-10-23 23:10:55 -07:00
YamaArashi
e6ad93fd57
roamer struct
2016-10-23 23:01:18 -07:00
YamaArashi
8eea9cf4ba
more save block 1 data
2016-10-23 22:43:16 -07:00
YamaArashi
2caf3de8b8
more save block 1 struct fields
2016-10-23 21:13:43 -07:00
YamaArashi
51080f71f8
pokeblock data
2016-10-23 16:32:37 -07:00
YamaArashi
854cb120dc
add asm_comment macro
2016-10-23 15:50:13 -07:00
YamaArashi
f5435a6f5c
PC/bag item data
2016-10-23 13:29:17 -07:00
YamaArashi
12ae329038
add player party to save block 1
2016-10-23 12:23:02 -07:00
YamaArashi
ec0a1478fe
berry tree struct
2016-10-23 12:09:13 -07:00
YamaArashi
a00910c71d
add holdEffectParam to EnigmaBerry struct
2016-10-23 11:51:26 -07:00
YamaArashi
962852fc32
enigma berry structs
2016-10-23 11:47:05 -07:00
Cameron Hall
e348acba2e
clean up scrcmd.c ( #67 )
...
* fix some awkward code
* add ScriptReadByte macro
* add missing headers
* don't use & to access multidimensional array rows
2016-10-22 00:05:59 -07:00
YamaArashi
37baad749d
add explanatory comment about GetMonData()/GetBoxMonData()
2016-10-21 22:30:56 -07:00
YamaArashi
eea3e61cfd
don't specify arguments in GetMonData()/GetBoxMonData() prototypes
2016-10-21 22:26:46 -07:00
YamaArashi
a741c108cd
decompile more rom4 functions
2016-10-21 17:15:11 -07:00
YamaArashi
63941a405c
flag.c
2016-10-18 00:53:12 -07:00
YamaArashi
cf34b11e46
put vars in gSaveBlock1
2016-10-17 23:49:18 -07:00
Cameron Hall
f2fb6f9b83
decompile option menu and begin decompiling pokedex ( #58 )
...
* start decompiling pokedex
* fix up this darn struct
* decompile most of the option menu code
* decompile more code
* finish up with option menu
* minor cleanup
* fix some pokedex functions
* remove disassembly files
* actually remove disassembly files
* more decompilation
* decompile 2 more functions
* minor cleanup
* Update start_menu.c with CB2_InitPokedex
2016-10-16 17:02:35 -07:00
Cameron Hall
2d0f69a4ab
minor cleanups ( #60 )
...
* minor cleanups
* remove indentation on empty lines
* match formatting on if and for statements
2016-10-16 16:33:07 -07:00
ProjectRevoTPP
38d28d2c91
Label battle AI script and update map BGM constants ( #59 )
...
* purge text label redundancy in data2
* revo you dummy dont commit experimental changes like that
* Map header music constants
* Declare CoordEvent and BgEvent structs
* start labeling AI labels
* more labels
* even more AI labels
* finish labeling battle AI
* change flee2 to watch
* egg nickname
* oops
2016-10-16 11:44:26 -07:00
YamaArashi
049101deed
change options bitfield types
2016-10-15 10:56:55 -07:00
YamaArashi
b2acbe1d80
decompile more rom4.s functions
2016-10-08 22:08:38 -07:00
YamaArashi
d9a314dea2
use more constants in m4a asm
2016-10-07 17:07:51 -07:00
YamaArashi
27e6a517a1
put function prototypes in main.h
2016-10-02 14:38:59 -07:00
YamaArashi
f522ceb65e
add comment for DMA clear macros
2016-10-02 14:24:34 -07:00
camthesaxman
43f374e64e
add DmaClear macro ( #50 )
2016-10-02 14:15:12 -07:00
YamaArashi
179c2e5041
initial decompilation of some field system code
2016-10-02 00:43:14 -07:00
YamaArashi
ee7db46023
trig.h
2016-10-01 22:08:32 -07:00
YamaArashi
1fda6f0f4b
remove zeros from connection macros
2016-10-01 09:08:16 -07:00
YamaArashi
9b50e911c8
clean up sound code
2016-09-30 18:45:14 -07:00
YamaArashi
302e43fd91
menu.h
2016-09-30 09:54:35 -07:00
YamaArashi
18c171932b
update headers
2016-09-28 01:35:19 -07:00
YamaArashi
3f88e8c005
game statistics
2016-09-26 20:32:41 -07:00
YamaArashi
25dd8729e5
decompile new game init code
2016-09-25 22:11:44 -07:00
YamaArashi
0a2857a7dc
fix save block symbols
2016-09-25 17:19:28 -07:00