Commit Graph

37 Commits

Author SHA1 Message Date
GriffinR
28b53dc44b Sync fieldmap 2023-05-09 16:09:33 -04:00
PikalaxALT
d7ec1d234b
Merge pull request #781 from GriffinRichards/constants-mapdatasize
Sync fieldmap data
2020-08-21 15:19:42 -04:00
Kaz
08c053f013 decoration.c, field_player_avatar.c, field_tasks.c: fix NONMATCHINGs 2020-05-25 22:07:36 -04:00
GriffinR
c6b4319b68 Sync fieldmap data 2020-05-17 16:43:44 -04:00
Marcus Huderle
4abad1211c Add defines for tile, metatile, and palette count 2018-09-19 17:56:32 -05:00
Marcus Huderle
c80206e701 Rename map attribute structs to MapLayout 2018-06-20 17:47:33 -05:00
Marcus Huderle
aa8299821d More event object movement cleanup 2018-05-29 17:53:10 -05:00
ProjectRevoTPP
e74b0c6e51 take your stupid fucking politically correct names since you dont care about authenticity 2018-02-17 22:14:41 -05:00
ProjectRevoTPP
4327bee485 merge field files into evobjmv.c. 2018-01-24 23:34:17 -05:00
yenatch
8b97aa2804 Merge remote-tracking branch 'marijn/clean/headers' 2017-06-16 23:59:58 -04:00
scnorton
97a19baae9 sub_80FF1EC 2017-06-02 14:47:30 -04:00
PikalaxALT
928687bdf6 sub_80FF1B0 (thanks revo :lovechatot:) 2017-06-02 08:24:51 -04:00
PikalaxALT
b5f8543486 TurnOffTVScreen 2017-05-29 19:12:46 -04:00
Marijn van der Werf
b4aa5dfd40 Make rom match checksum 2017-05-26 16:50:46 +02:00
Marijn van der Werf
2aae7e99d5 Make rom build again 2017-05-26 15:40:20 +02:00
Marijn van der Werf
4d2b22a899 Add headers 2017-05-26 15:40:11 +02:00
scnorton
b087d8a909 IsCoordOutsideFieldObjectMovementRect and others 2017-05-24 16:14:50 -04:00
scnorton
abe5f50536 Another chunk of library-like functions 2017-05-24 16:14:50 -04:00
scnorton
70b04997a0 IsCoordOutsideFieldObjectMovementRect and others 2017-05-22 19:31:47 -04:00
scnorton
9d851873cd Another chunk of library-like functions 2017-05-22 17:21:17 -04:00
ProjectRevoTPP
0042dd649d start decompiling item_use.c again 2017-03-22 06:04:01 +01:00
Marijn van der Werf
4258e60771 Declare more non-static functions in header files (#111)
* Declare more non-static functions in header files

* Use `(void)` for functions without arguments.

* Move global-included data to seperate headers

* Don't import types or global in header

* Fix fieldmap imports

* Revert in-code changes

* Add missing newlines
2016-11-30 18:51:24 -08:00
Cameron Hall
32b056d504 decompile field_player_avatar.c (#107)
* Mark .h files as C instead of C++

* also fix .inc files

* start decompiling field_player_avatar.c

* more decompilation

* fix CheckForFieldObjectCollision

* finish decompiling

* clean up a bit

* Revert .gitattributes
2016-11-24 09:42:18 -08:00
ProjectRevoTPP
cd98f109f7 make ROM match again with a lazy temporary fix 2016-11-19 22:08:30 +00:00
ProjectRevoTPP
2405562993 decompile trainer_see.c (#102)
* begin decompiling trainer_see.c

* ...actually add the c file you dummy

* decompile more of trainer_see.c

* finish decompiling trainer_see.c

* formatting
2016-11-18 22:18:26 -08:00
ProjectRevoTPP
51cbe1d874 decompile battle_setup.c (#86)
* purge text label redundancy in data2

* revo you dummy dont commit experimental changes like that

* Map header music constants

* Declare CoordEvent and BgEvent structs

* start labeling AI labels

* begin decompiling battle_setup.c

* more decompilation of battle_setup.c

* decompile even more battle_setup.c

* finish decompiling battle_setup.c aside from one function

* impeach PikalaxALT

* formatting
2016-11-04 11:32:13 -07:00
YamaArashi
5a9ece239b finish decompiling link NPC code 2016-10-27 22:08:38 -07:00
Cameron Hall
e65f3ef732 decompile wild_encounter.c (#71)
* start decompiling wild_encounter

* decompile more code

* decompile more code

* decompile a few more functions

* try (unsuccessfully) to decompile StandardWildEncounter

* more work trying to get it to match

* finish decompiling all that I can

* clean up a bit and fix whitespace issues

* tab to spaces
2016-10-25 21:38:35 -07:00
ProjectRevoTPP
38d28d2c91 Label battle AI script and update map BGM constants (#59)
* purge text label redundancy in data2

* revo you dummy dont commit experimental changes like that

* Map header music constants

* Declare CoordEvent and BgEvent structs

* start labeling AI labels

* more labels

* even more AI labels

* finish labeling battle AI

* change flee2 to watch

* egg nickname

* oops
2016-10-16 11:44:26 -07:00
YamaArashi
179c2e5041 initial decompilation of some field system code 2016-10-02 00:43:14 -07:00
YamaArashi
ee7db46023 trig.h 2016-10-01 22:08:32 -07:00
YamaArashi
302e43fd91 menu.h 2016-09-30 09:54:35 -07:00
YamaArashi
18c171932b update headers 2016-09-28 01:35:19 -07:00
YamaArashi
3f88e8c005 game statistics 2016-09-26 20:32:41 -07:00
YamaArashi
bbc0da892f decompile map object and field message box code 2016-09-23 19:26:57 -07:00
YamaArashi
8805b04503 decompile more script functions 2016-09-20 20:18:00 -07:00
YamaArashi
0b2a61e5d8 WIP decompilation of script functions 2016-09-19 23:49:22 -07:00