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Merge pull request #866 from SnorlaxMonster/master
Rename HITMARKER_IGNORE_SAFEGUARD
This commit is contained in:
commit
108d7bb317
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@ -150,7 +150,7 @@
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#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
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#define HITMARKER_NO_PPDEDUCT 0x00000800
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#define HITMARKER_SWAP_ATTACKER_TARGET 0x00001000
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#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
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#define HITMARKER_STATUS_ABILITY_EFFECT 0x00002000
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#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
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#define HITMARKER_RUN 0x00008000
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#define HITMARKER_IGNORE_ON_AIR 0x00010000
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@ -5659,7 +5659,7 @@ void HandleAction_NothingIsFainted(void)
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gCurrentTurnActionNumber++;
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gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
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gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
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| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_NO_PPDEDUCT | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
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| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
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| HITMARKER_CHARGING | HITMARKER_x4000000);
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@ -5671,7 +5671,7 @@ void HandleAction_ActionFinished(void)
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gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
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SpecialStatusesClear();
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gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
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| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_NO_PPDEDUCT | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
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| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
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| HITMARKER_CHARGING | HITMARKER_x4000000);
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@ -2321,14 +2321,14 @@ void SetMoveEffect(bool8 primary, u8 certain)
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gBattleStruct->scriptingActive = gBattlerAttacker;
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}
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if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
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{
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gBattlescriptCurrInstr++;
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return;
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}
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if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
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{
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gBattlescriptCurrInstr++;
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@ -2387,10 +2387,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_PSNPrevention;
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if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
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gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
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gHitMarker &= ~(HITMARKER_STATUS_ABILITY_EFFECT);
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}
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else
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{
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@ -2399,7 +2399,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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return;
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}
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if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
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&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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@ -2428,10 +2428,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_BRNPrevention;
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if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
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gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
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gHitMarker &= ~(HITMARKER_STATUS_ABILITY_EFFECT);
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}
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else
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{
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@ -2440,7 +2440,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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return;
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}
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if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE)
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&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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@ -2484,10 +2484,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
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if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
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gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
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gHitMarker &= ~(HITMARKER_STATUS_ABILITY_EFFECT);
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}
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else
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{
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@ -2512,10 +2512,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_PSNPrevention;
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if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
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gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
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gHitMarker &= ~(HITMARKER_STATUS_ABILITY_EFFECT);
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}
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else
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{
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@ -2524,7 +2524,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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return;
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}
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if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
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&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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@ -2567,10 +2567,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
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BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBattler].status1);
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MarkBattlerForControllerExec(gActiveBattler);
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if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
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if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUSED_BY_ABILITY;
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gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
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gHitMarker &= ~(HITMARKER_STATUS_ABILITY_EFFECT);
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}
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else
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{
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@ -2100,7 +2100,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
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gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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}
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@ -2122,7 +2122,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
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gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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}
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@ -2139,7 +2139,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
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gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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}
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@ -2155,7 +2155,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
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gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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}
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@ -2172,7 +2172,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
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gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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}
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@ -2188,7 +2188,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
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gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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}
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@ -2205,7 +2205,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
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gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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}
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@ -2221,7 +2221,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
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gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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}
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@ -2383,7 +2383,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
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gBattleStruct->scriptingActive = gBattlerTarget;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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break;
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@ -2398,7 +2398,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
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gBattleStruct->scriptingActive = gBattlerAttacker;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
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gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
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gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
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effect++;
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}
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break;
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