Merge pull request #866 from SnorlaxMonster/master

Rename HITMARKER_IGNORE_SAFEGUARD
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GriffinR 2023-11-18 08:50:47 -05:00 committed by GitHub
commit 108d7bb317
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4 changed files with 28 additions and 28 deletions

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@ -150,7 +150,7 @@
#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
#define HITMARKER_NO_PPDEDUCT 0x00000800
#define HITMARKER_SWAP_ATTACKER_TARGET 0x00001000
#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
#define HITMARKER_STATUS_ABILITY_EFFECT 0x00002000
#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
#define HITMARKER_RUN 0x00008000
#define HITMARKER_IGNORE_ON_AIR 0x00010000

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@ -5659,7 +5659,7 @@ void HandleAction_NothingIsFainted(void)
gCurrentTurnActionNumber++;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
| HITMARKER_NO_PPDEDUCT | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_CHARGING | HITMARKER_x4000000);
@ -5671,7 +5671,7 @@ void HandleAction_ActionFinished(void)
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
SpecialStatusesClear();
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
| HITMARKER_NO_PPDEDUCT | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_CHARGING | HITMARKER_x4000000);

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@ -2321,14 +2321,14 @@ void SetMoveEffect(bool8 primary, u8 certain)
gBattleStruct->scriptingActive = gBattlerAttacker;
}
if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
if (gBattleMons[gEffectBattler].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
{
gBattlescriptCurrInstr++;
return;
}
if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
{
gBattlescriptCurrInstr++;
@ -2387,10 +2387,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
gHitMarker &= ~(HITMARKER_STATUS_ABILITY_EFFECT);
}
else
{
@ -2399,7 +2399,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
return;
}
if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
@ -2428,10 +2428,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
gHitMarker &= ~(HITMARKER_STATUS_ABILITY_EFFECT);
}
else
{
@ -2440,7 +2440,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
return;
}
if (IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_FIRE)
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
@ -2484,10 +2484,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
gHitMarker &= ~(HITMARKER_STATUS_ABILITY_EFFECT);
}
else
{
@ -2512,10 +2512,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ABILITY_PREVENTS_ABILITY_STATUS;
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
gHitMarker &= ~(HITMARKER_STATUS_ABILITY_EFFECT);
}
else
{
@ -2524,7 +2524,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
return;
}
if ((IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_POISON) || IS_BATTLER_OF_TYPE(gEffectBattler, TYPE_STEEL))
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
&& (primary == TRUE || certain == MOVE_EFFECT_CERTAIN))
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
@ -2567,10 +2567,10 @@ void SetMoveEffect(bool8 primary, u8 certain)
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
if (gHitMarker & HITMARKER_STATUS_ABILITY_EFFECT)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUSED_BY_ABILITY;
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
gHitMarker &= ~(HITMARKER_STATUS_ABILITY_EFFECT);
}
else
{

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@ -2100,7 +2100,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
effect++;
}
}
@ -2122,7 +2122,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
effect++;
}
}
@ -2139,7 +2139,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
effect++;
}
}
@ -2155,7 +2155,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
effect++;
}
}
@ -2172,7 +2172,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
effect++;
}
}
@ -2188,7 +2188,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
effect++;
}
}
@ -2205,7 +2205,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
effect++;
}
}
@ -2221,7 +2221,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
effect++;
}
}
@ -2383,7 +2383,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleStruct->scriptingActive = gBattlerTarget;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
effect++;
}
break;
@ -2398,7 +2398,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
gBattleStruct->scriptingActive = gBattlerAttacker;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
gHitMarker |= HITMARKER_STATUS_ABILITY_EFFECT;
effect++;
}
break;