#ifndef GUARD_HEATED_ROCK_H
#define GUARD_HEATED_ROCK_H

// heated_rock (moves heated rock sprites)
// Used in Eruption.

u16 sub_80D5940(u8 spriteId);
void sub_80D5994(struct Sprite *sprite, s16 x, s16 y);

#endif // GUARD_HEATED_ROCK_H
