AbandonedShip_Corridors_B1F_Text_DuncanIntro::
	.string "When we go out to sea, we SAILORS\n"
	.string "always bring our POKéMON.\l"
	.string "How about a quick battle?$"

AbandonedShip_Corridors_B1F_Text_DuncanDefeat::
	.string "Whoops, I'm sunk!$"

AbandonedShip_Corridors_B1F_Text_DuncanPostBattle::
	.string "The ship's bottom has sunk into the\n"
	.string "depths.\p"
	.string "If a POKéMON knew how to go underwater,\n"
	.string "we might make some progress...$"

AbandonedShip_Corridors_B1F_Text_YayItsAShip::
	.string "Yay!\n"
	.string "It's a ship!$"

AbandonedShip_Corridors_B1F_Text_DoorIsLocked::
	.string "The door is locked.\p"
	.string "“STORAGE” is painted on the door.$"

AbandonedShip_Corridors_B1F_Text_InsertedStorageKey::
	.string "{PLAYER} inserted and turned the\n"
	.string "STORAGE KEY.\p"
	.string "The inserted KEY stuck fast, but the\n"
	.string "door opened.$"

AbandonedShip_Text_TheDoorIsOpen::
	.string "The door is open.$"
