#ifndef GUARD_CONSTANTS_HOLD_EFFECTS_H
#define GUARD_CONSTANTS_HOLD_EFFECTS_H

#define HOLD_EFFECT_NONE            0
#define HOLD_EFFECT_RESTORE_HP      1
#define HOLD_EFFECT_CURE_PAR        2
#define HOLD_EFFECT_CURE_SLP        3
#define HOLD_EFFECT_CURE_PSN        4
#define HOLD_EFFECT_CURE_BRN        5
#define HOLD_EFFECT_CURE_FRZ        6
#define HOLD_EFFECT_RESTORE_PP      7
#define HOLD_EFFECT_CURE_CONFUSION  8
#define HOLD_EFFECT_CURE_STATUS     9
#define HOLD_EFFECT_CONFUSE_SPICY  10
#define HOLD_EFFECT_CONFUSE_DRY    11
#define HOLD_EFFECT_CONFUSE_SWEET  12
#define HOLD_EFFECT_CONFUSE_BITTER 13
#define HOLD_EFFECT_CONFUSE_SOUR   14
#define HOLD_EFFECT_ATTACK_UP      15
#define HOLD_EFFECT_DEFENSE_UP     16
#define HOLD_EFFECT_SPEED_UP       17
#define HOLD_EFFECT_SP_ATTACK_UP   18
#define HOLD_EFFECT_SP_DEFENSE_UP  19
#define HOLD_EFFECT_CRITICAL_UP    20
#define HOLD_EFFECT_RANDOM_STAT_UP 21
#define HOLD_EFFECT_EVASION_UP     22
#define HOLD_EFFECT_RESTORE_STATS  23
#define HOLD_EFFECT_MACHO_BRACE    24
#define HOLD_EFFECT_EXP_SHARE      25
#define HOLD_EFFECT_QUICK_CLAW     26
#define HOLD_EFFECT_HAPPINESS_UP   27
#define HOLD_EFFECT_CURE_ATTRACT   28
#define HOLD_EFFECT_CHOICE_BAND    29
#define HOLD_EFFECT_FLINCH         30
#define HOLD_EFFECT_BUG_POWER      31
#define HOLD_EFFECT_DOUBLE_PRIZE   32
#define HOLD_EFFECT_REPEL          33
#define HOLD_EFFECT_SOUL_DEW       34
#define HOLD_EFFECT_DEEP_SEA_TOOTH 35
#define HOLD_EFFECT_DEEP_SEA_SCALE 36
#define HOLD_EFFECT_CAN_ALWAYS_RUN 37
#define HOLD_EFFECT_PREVENT_EVOLVE 38
#define HOLD_EFFECT_FOCUS_BAND     39
#define HOLD_EFFECT_LUCKY_EGG      40
#define HOLD_EFFECT_SCOPE_LENS     41
#define HOLD_EFFECT_STEEL_POWER    42
#define HOLD_EFFECT_LEFTOVERS      43
#define HOLD_EFFECT_DRAGON_SCALE   44
#define HOLD_EFFECT_LIGHT_BALL     45
#define HOLD_EFFECT_GROUND_POWER   46
#define HOLD_EFFECT_ROCK_POWER     47
#define HOLD_EFFECT_GRASS_POWER    48
#define HOLD_EFFECT_DARK_POWER     49
#define HOLD_EFFECT_FIGHTING_POWER 50
#define HOLD_EFFECT_ELECTRIC_POWER 51
#define HOLD_EFFECT_WATER_POWER    52
#define HOLD_EFFECT_FLYING_POWER   53
#define HOLD_EFFECT_POISON_POWER   54
#define HOLD_EFFECT_ICE_POWER      55
#define HOLD_EFFECT_GHOST_POWER    56
#define HOLD_EFFECT_PSYCHIC_POWER  57
#define HOLD_EFFECT_FIRE_POWER     58
#define HOLD_EFFECT_DRAGON_POWER   59
#define HOLD_EFFECT_NORMAL_POWER   60
#define HOLD_EFFECT_UP_GRADE       61
#define HOLD_EFFECT_SHELL_BELL     62
#define HOLD_EFFECT_LUCKY_PUNCH    63
#define HOLD_EFFECT_METAL_POWDER   64
#define HOLD_EFFECT_THICK_CLUB     65
#define HOLD_EFFECT_STICK          66

#endif // GUARD_CONSTANTS_HOLD_EFFECTS_H
