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20 lines
501 B
C++
20 lines
501 B
C++
#ifndef POKEREVO_GSBLENDOBJECT_H
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#define POKEREVO_GSBLENDOBJECT_H
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#include "GSanimationObject.h"
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#include "code_801DD5C8.h"
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class GSblendObject : public GSanimationObject
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{
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gUnkClass7* unk8;
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float unkC;
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public:
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GSblendObject(gUnkClass8* list);
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~GSblendObject();
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void func_801DDC84(float p2);
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void func_801DDE4C(u16 id, u16 p3, float p4, float p5);
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void func_801DDEA0(u16 id, u16 p3, float p4, float p5, float p6);
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};
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#endif //POKEREVO_GSBLENDOBJECT_H
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