pokerevo/include/GSblendObject.h

20 lines
501 B
C++

#ifndef POKEREVO_GSBLENDOBJECT_H
#define POKEREVO_GSBLENDOBJECT_H
#include "GSanimationObject.h"
#include "code_801DD5C8.h"
class GSblendObject : public GSanimationObject
{
gUnkClass7* unk8;
float unkC;
public:
GSblendObject(gUnkClass8* list);
~GSblendObject();
void func_801DDC84(float p2);
void func_801DDE4C(u16 id, u16 p3, float p4, float p5);
void func_801DDEA0(u16 id, u16 p3, float p4, float p5, float p6);
};
#endif //POKEREVO_GSBLENDOBJECT_H