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21 lines
508 B
C++
21 lines
508 B
C++
#ifndef POKEREVO_GSANIMATIONOBJECT_H
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#define POKEREVO_GSANIMATIONOBJECT_H
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#include "GShierMemObject.h"
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#include "code_801DD5C8.h"
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class GSanimationObject : public GShierMemObject
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{
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protected:
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gUnkClass8* unk0;
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gUnkClass7* unk4;
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public:
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GSanimationObject(gUnkClass8* list);
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~GSanimationObject();
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void func_801DD9C8(float p2);
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gUnkClass8* func_801DDA94(u16 id);
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void func_801DDABC(u16 id, u16 p3, float p4, float p5);
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};
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#endif //POKEREVO_GSANIMATIONOBJECT_H
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