SeafoamIslandsB2F_Script: call EnableAutoTextBoxDrawing ld hl, wMiscFlags bit BIT_PUSHED_BOULDER, [hl] res BIT_PUSHED_BOULDER, [hl] jr z, .noBoulderWasPushed ld hl, Seafoam3HolesCoords call CheckBoulderCoords ret nc EventFlagAddress hl, EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE ld a, [wCoordIndex] cp $1 jr nz, .boulder2FellDownHole SetEventReuseHL EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE ld a, TOGGLE_SEAFOAM_ISLANDS_B2F_BOULDER_1 ld [wObjectToHide], a ld a, TOGGLE_SEAFOAM_ISLANDS_B3F_BOULDER_3 ld [wObjectToShow], a jr .hideAndShowBoulderObjects .boulder2FellDownHole SetEventAfterBranchReuseHL EVENT_SEAFOAM3_BOULDER2_DOWN_HOLE, EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE ld a, TOGGLE_SEAFOAM_ISLANDS_B2F_BOULDER_2 ld [wObjectToHide], a ld a, TOGGLE_SEAFOAM_ISLANDS_B3F_BOULDER_4 ld [wObjectToShow], a .hideAndShowBoulderObjects ld a, [wObjectToHide] ld [wToggleableObjectIndex], a predef HideObject ld a, [wObjectToShow] ld [wToggleableObjectIndex], a predef_jump ShowObject .noBoulderWasPushed ld a, SEAFOAM_ISLANDS_B3F ld [wDungeonWarpDestinationMap], a ld hl, Seafoam3HolesCoords jp IsPlayerOnDungeonWarp Seafoam3HolesCoords: dbmapcoord 19, 6 dbmapcoord 22, 6 db -1 ; end SeafoamIslandsB2F_TextPointers: def_text_pointers dw_const BoulderText, TEXT_SEAFOAMISLANDSB2F_BOULDER1 dw_const BoulderText, TEXT_SEAFOAMISLANDSB2F_BOULDER2