CeladonMansion1F_Script: jp EnableAutoTextBoxDrawing CeladonMansion1F_TextPointers: def_text_pointers dw_const CeladonMansion1FMeowthText, TEXT_CELADONMANSION1F_MEOWTH dw_const CeladonMansion1FGrannyText, TEXT_CELADONMANSION1F_GRANNY dw_const CeladonMansion1FClefairyText, TEXT_CELADONMANSION1F_CLEFAIRY dw_const CeladonMansion1FNidoranFText, TEXT_CELADONMANSION1F_NIDORANF dw_const CeladonMansion1FManagersSuiteSignText, TEXT_CELADONMANSION1F_MANAGERS_SUITE_SIGN CeladonMansion1_PlayCryScript: call PlayCry jp TextScriptEnd CeladonMansion1FMeowthText: text_far _CeladonMansion1FMeowthText text_asm ld a, MEOWTH jp CeladonMansion1_PlayCryScript CeladonMansion1FGrannyText: text_far _CeladonMansion1FGrannyText text_end CeladonMansion1FClefairyText: text_far _CeladonMansion1FClefairyText text_asm ld a, CLEFAIRY jp CeladonMansion1_PlayCryScript CeladonMansion1FNidoranFText: text_far _CeladonMansion1FNidoranFText text_asm ld a, NIDORAN_F jp CeladonMansion1_PlayCryScript CeladonMansion1FManagersSuiteSignText: text_far _CeladonMansion1FManagersSuiteSignText text_end