; base data struct members (see data/pokemon/base_stats/*.asm) rsreset DEF BASE_DEX_NO rb DEF BASE_STATS rb NUM_STATS rsset BASE_STATS DEF BASE_HP rb DEF BASE_ATK rb DEF BASE_DEF rb DEF BASE_SPD rb DEF BASE_SPC rb DEF BASE_TYPES rw rsset BASE_TYPES DEF BASE_TYPE_1 rb DEF BASE_TYPE_2 rb DEF BASE_CATCH_RATE rb DEF BASE_EXP rb DEF BASE_PIC_SIZE rb DEF BASE_FRONTPIC rw DEF BASE_BACKPIC rw DEF BASE_MOVES rb NUM_MOVES DEF BASE_GROWTH_RATE rb DEF BASE_TMHM rb (NUM_TM_HM + 7) / 8 rb_skip DEF BASE_DATA_SIZE EQU _RS ; party_struct members (see macros/ram.asm) rsreset DEF MON_SPECIES rb DEF MON_HP rw DEF MON_BOX_LEVEL rb DEF MON_STATUS rb DEF MON_TYPE rw rsset MON_TYPE DEF MON_TYPE1 rb DEF MON_TYPE2 rb DEF MON_CATCH_RATE rb DEF MON_MOVES rb NUM_MOVES DEF MON_OTID rw DEF MON_EXP rb 3 DEF MON_HP_EXP rw DEF MON_ATK_EXP rw DEF MON_DEF_EXP rw DEF MON_SPD_EXP rw DEF MON_SPC_EXP rw DEF MON_DVS rw DEF MON_PP rb NUM_MOVES DEF BOXMON_STRUCT_LENGTH EQU _RS ; $21 DEF MON_LEVEL rb DEF MON_STATS rw NUM_STATS rsset MON_STATS DEF MON_MAXHP rw DEF MON_ATK rw DEF MON_DEF rw DEF MON_SPD rw DEF MON_SPC rw DEF PARTYMON_STRUCT_LENGTH EQU _RS ; $2c DEF PARTY_LENGTH EQU 6 DEF MONS_PER_BOX EQU 20 DEF NUM_BOXES EQU 12 DEF HOF_MON EQU $10 DEF HOF_TEAM EQU PARTY_LENGTH * HOF_MON DEF HOF_TEAM_CAPACITY EQU 50 ; mon data locations ; Note that some values are not supported by all functions that use these values. const_def const PLAYER_PARTY_DATA ; 0 const ENEMY_PARTY_DATA ; 1 const BOX_DATA ; 2 const DAYCARE_DATA ; 3 const BATTLE_MON_DATA ; 4 ; Evolution types const_def 1 const EVOLVE_LEVEL ; 1 const EVOLVE_ITEM ; 2 const EVOLVE_TRADE ; 3 ; evolution data (see data/pokemon/evos_moves.asm) DEF NUM_EVOS_IN_BUFFER EQU 3 ; wMonHGrowthRate values ; GrowthRateTable indexes (see data/growth_rates.asm) const_def const GROWTH_MEDIUM_FAST const GROWTH_SLIGHTLY_FAST const GROWTH_SLIGHTLY_SLOW const GROWTH_MEDIUM_SLOW const GROWTH_FAST const GROWTH_SLOW DEF NUM_GROWTH_RATES EQU const_value ; wild data (see data/wild/maps/*.asm) DEF NUM_WILDMONS EQU 10 DEF WILDDATA_LENGTH EQU 1 + NUM_WILDMONS * 2 ; PP in box_struct (see macros/ram.asm) DEF PP_UP_MASK EQU %11000000 ; number of PP Up used DEF PP_MASK EQU %00111111 ; currently remaining PP