DEF TILE_1BPP_SIZE EQU TILE_SIZE / 2 ; bytes DEF BLOCK_WIDTH EQU 4 ; tiles DEF BLOCK_HEIGHT EQU BLOCK_WIDTH ; tiles DEF SCREEN_BLOCK_WIDTH EQU 6 ; blocks DEF SCREEN_BLOCK_HEIGHT EQU 5 ; blocks DEF SURROUNDING_WIDTH EQU SCREEN_BLOCK_WIDTH * BLOCK_WIDTH ; tiles DEF SURROUNDING_HEIGHT EQU SCREEN_BLOCK_HEIGHT * BLOCK_HEIGHT ; tiles DEF PIC_WIDTH EQU 7 ; tiles DEF PIC_HEIGHT EQU PIC_WIDTH ; tiles DEF PIC_SIZE EQU PIC_WIDTH * PIC_HEIGHT ; tiles DEF SPRITEBUFFERSIZE EQU PIC_WIDTH * PIC_HEIGHT * TILE_1BPP_SIZE ; HP bar DEF HP_BAR_GREEN EQU 0 DEF HP_BAR_YELLOW EQU 1 DEF HP_BAR_RED EQU 2 ; hAutoBGTransferEnabled DEF TRANSFERTOP EQU 0 DEF TRANSFERMIDDLE EQU 1 DEF TRANSFERBOTTOM EQU 2 ; hRedrawRowOrColumnMode DEF REDRAW_COL EQU 1 DEF REDRAW_ROW EQU 2 ; hUILayoutFlags const_def const BIT_PARTY_MENU_HP_BAR ; 0 const BIT_DOUBLE_SPACED_MENU ; 1 const BIT_SINGLE_SPACED_LINES ; 2 ; tile list ids ; TileIDListPointerTable indexes (see data/tilemaps.asm) const_def const TILEMAP_MON_PIC const TILEMAP_SLIDE_DOWN_MON_PIC_7X5 const TILEMAP_SLIDE_DOWN_MON_PIC_7X3 const TILEMAP_GENGAR_INTRO_1 const TILEMAP_GENGAR_INTRO_2 const TILEMAP_GENGAR_INTRO_3 const TILEMAP_GAME_BOY const TILEMAP_LINK_CABLE DEF NUM_TILEMAPS EQU const_value