PokemonMansion2F_Script: call Mansion2CheckReplaceSwitchDoorBlocks call EnableAutoTextBoxDrawing ld hl, Mansion2TrainerHeaders ld de, PokemonMansion2F_ScriptPointers ld a, [wPokemonMansion2FCurScript] call ExecuteCurMapScriptInTable ld [wPokemonMansion2FCurScript], a ret Mansion2CheckReplaceSwitchDoorBlocks: ld hl, wCurrentMapScriptFlags bit BIT_CUR_MAP_LOADED_1, [hl] res BIT_CUR_MAP_LOADED_1, [hl] ret z CheckEvent EVENT_MANSION_SWITCH_ON jr nz, .switchTurnedOn ld a, $e lb bc, 2, 4 call Mansion2ReplaceBlock ld a, $54 lb bc, 4, 9 call Mansion2ReplaceBlock ld a, $5f lb bc, 11, 3 call Mansion2ReplaceBlock ret .switchTurnedOn ld a, $5f lb bc, 2, 4 call Mansion2ReplaceBlock ld a, $e lb bc, 4, 9 call Mansion2ReplaceBlock ld a, $e lb bc, 11, 3 call Mansion2ReplaceBlock ret Mansion2ReplaceBlock: ld [wNewTileBlockID], a predef_jump ReplaceTileBlock Mansion2Script_Switches:: ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_UP ret nz xor a ldh [hJoyHeld], a ld a, TEXT_POKEMONMANSION2F_SWITCH ldh [hTextID], a jp DisplayTextID PokemonMansion2F_ScriptPointers: def_script_pointers dw_const CheckFightingMapTrainers, SCRIPT_POKEMONMANSION2F_DEFAULT dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_POKEMONMANSION2F_START_BATTLE dw_const EndTrainerBattle, SCRIPT_POKEMONMANSION2F_END_BATTLE PokemonMansion2F_TextPointers: def_text_pointers dw_const PokemonMansion2FSuperNerdText, TEXT_POKEMONMANSION2F_SUPER_NERD dw_const PickUpItemText, TEXT_POKEMONMANSION2F_CALCIUM dw_const PokemonMansion2FDiary1Text, TEXT_POKEMONMANSION2F_DIARY1 dw_const PokemonMansion2FDiary2Text, TEXT_POKEMONMANSION2F_DIARY2 dw_const PokemonMansion2FSwitchText, TEXT_POKEMONMANSION2F_SWITCH Mansion2TrainerHeaders: def_trainers Mansion2TrainerHeader0: trainer EVENT_BEAT_MANSION_2_TRAINER_0, 0, PokemonMansion2FSuperNerdBattleText, PokemonMansion2FSuperNerdEndBattleText, PokemonMansion2FSuperNerdAfterBattleText db -1 ; end PokemonMansion2FSuperNerdText: text_asm ld hl, Mansion2TrainerHeader0 call TalkToTrainer jp TextScriptEnd PokemonMansion2FSuperNerdBattleText: text_far _PokemonMansion2FSuperNerdBattleText text_end PokemonMansion2FSuperNerdEndBattleText: text_far _PokemonMansion2FSuperNerdEndBattleText text_end PokemonMansion2FSuperNerdAfterBattleText: text_far _PokemonMansion2FSuperNerdAfterBattleText text_end PokemonMansion2FDiary1Text: text_far _PokemonMansion2FDiary1Text text_end PokemonMansion2FDiary2Text: text_far _PokemonMansion2FDiary2Text text_end PokemonMansion2FSwitchText: text_asm ld hl, .Text call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .not_pressed ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, wCurrentMapScriptFlags set BIT_CUR_MAP_LOADED_1, [hl] ld hl, .PressedText call PrintText ld a, SFX_GO_INSIDE call PlaySound CheckAndSetEvent EVENT_MANSION_SWITCH_ON jr z, .done ResetEventReuseHL EVENT_MANSION_SWITCH_ON jr .done .not_pressed ld hl, .NotPressed call PrintText .done jp TextScriptEnd .Text: text_far _PokemonMansion2FSwitchText text_end .PressedText: text_far _PokemonMansion2FSwitchPressedText text_end .NotPressed: text_far _PokemonMansion2FSwitchNotPressedText text_end