Underground_Coll::  INCBIN  "gfx/tilesets/underground.tilecoll"
Overworld_Coll::    INCBIN  "gfx/tilesets/overworld.tilecoll"
RedsHouse1_Coll::
RedsHouse2_Coll::   INCBIN  "gfx/tilesets/reds_house.tilecoll"
Mart_Coll::
Pokecenter_Coll::   INCBIN  "gfx/tilesets/pokecenter.tilecoll"
Dojo_Coll::
Gym_Coll::          INCBIN  "gfx/tilesets/gym.tilecoll"
Forest_Coll::       INCBIN  "gfx/tilesets/forest.tilecoll"
House_Coll::        INCBIN  "gfx/tilesets/house.tilecoll"
ForestGate_Coll::
Museum_Coll::
Gate_Coll::         INCBIN  "gfx/tilesets/gate.tilecoll"
Ship_Coll::         INCBIN  "gfx/tilesets/ship.tilecoll"
ShipPort_Coll::     INCBIN  "gfx/tilesets/ship_port.tilecoll"
Cemetery_Coll::     INCBIN  "gfx/tilesets/cemetery.tilecoll"
Interior_Coll::     INCBIN  "gfx/tilesets/interior.tilecoll"
Cavern_Coll::       INCBIN  "gfx/tilesets/cavern.tilecoll"
Lobby_Coll::        INCBIN  "gfx/tilesets/lobby.tilecoll"
Mansion_Coll::      INCBIN  "gfx/tilesets/mansion.tilecoll"
Lab_Coll::          INCBIN  "gfx/tilesets/lab.tilecoll"
Club_Coll::         INCBIN  "gfx/tilesets/club.tilecoll"
Facility_Coll::     INCBIN  "gfx/tilesets/facility.tilecoll"
Plateau_Coll::      INCBIN  "gfx/tilesets/plateau.tilecoll"
IF DEF(_OPTION_BEACH_HOUSE)
BeachHouse_Coll::   INCBIN  "gfx/tilesets/beachhouse.tilecoll"
ENDC
