_Mansion1BattleText2:: ; a07a8 (28:47a8)
	text "Who are you? There"
	line "shouldn't be"
	cont "anyone here."
	done

_Mansion1EndBattleText2:: ; a07d5 (28:47d5)
	text "Ouch!"
	prompt

_Mansion1AfterBattleText2:: ; a07dc (28:47dc)
	text "A key? I don't"
	line "know what you're"
	cont "talking about."
	done

_MansionSwitchText:: ; a080a (28:480a)
	text "A secret switch!"

	para "Press it?"
	done

_MansionSwitchPressedText:: ; a0826 (28:4826)
	text "Who wouldn't?"
	prompt

_MansionSwitchNotPressedText:: ; a0834 (28:4834)
	text "Not quite yet!"
	done

