Mansion4Object: ; 0x52498 (size=69)
	db $1 ; border block

	db $1 ; warps
	db $16, $17, $5, MANSION_1

	db $0 ; signs

	db $8 ; people
	db SPRITE_BLACK_HAIR_BOY_2, $17 + 4, $10 + 4, $ff, $ff, $41, BURGLAR + $C8, $9 ; trainer
	db SPRITE_OAK_AIDE, $b + 4, $1b + 4, $ff, $d0, $42, SCIENTIST + $C8, $d ; trainer
	db SPRITE_BALL, $2 + 4, $a + 4, $ff, $ff, $83, RARE_CANDY ; item
	db SPRITE_BALL, $16 + 4, $1 + 4, $ff, $ff, $84, FULL_RESTORE ; item
	db SPRITE_BALL, $19 + 4, $13 + 4, $ff, $ff, $85, TM_14 ; item
	db SPRITE_BALL, $4 + 4, $5 + 4, $ff, $ff, $86, TM_22 ; item
	db SPRITE_BOOK_MAP_DEX, $14 + 4, $10 + 4, $ff, $ff, $7 ; person
	db SPRITE_BALL, $d + 4, $5 + 4, $ff, $ff, $88, SECRET_KEY ; item

	; warp-to
	EVENT_DISP MANSION_4_WIDTH, $16, $17 ; MANSION_1
