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This documents the `unk_02027F50.c` file, which is in charge of managing data used by some maps to be more dynamic, and that needs to be persisted in the save file. Examples include Sunyshore Gym's bridges rotation, Pastoria Gym's water level, Canalave Gym's platform positions... This also documents related code in the save data module, and names constants used as IDs for identifying the map that is currently using dynamic features. Signed-off-by: Kuruyia <github@kuruyia.net>
20 lines
673 B
C
20 lines
673 B
C
#ifndef POKEPLATINUM_CONSTANTS_FIELD_DYNAMIC_MAP_FEATURES_H
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#define POKEPLATINUM_CONSTANTS_FIELD_DYNAMIC_MAP_FEATURES_H
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enum DynamicMapFeatureID {
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DYNAMIC_MAP_FEATURES_NONE = 0,
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DYNAMIC_MAP_FEATURES_PASTORIA_GYM,
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DYNAMIC_MAP_FEATURES_HEARTHOME_GYM,
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DYNAMIC_MAP_FEATURES_CANALAVE_GYM,
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DYNAMIC_MAP_FEATURES_VEILSTONE_GYM,
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DYNAMIC_MAP_FEATURES_SUNYSHORE_GYM,
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DYNAMIC_MAP_FEATURES_GREAT_MARSH,
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DYNAMIC_MAP_FEATURES_PLATFORM_LIFT_ROOM,
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DYNAMIC_MAP_FEATURES_ETERNA_GYM,
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DYNAMIC_MAP_FEATURES_DISTORTION_WORLD,
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DYNAMIC_MAP_FEATURES_VILLA,
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DYNAMIC_MAP_FEATURES_COUNT
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};
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#endif // POKEPLATINUM_CONSTANTS_FIELD_DYNAMIC_MAP_FEATURES_H
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