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20 lines
808 B
C
20 lines
808 B
C
#ifndef POKEPLATINUM_TRAINER_SEE_H
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#define POKEPLATINUM_TRAINER_SEE_H
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#include "struct_decls/map_object.h"
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#include "field/field_system_decl.h"
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#include "player_avatar.h"
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#include "sys_task_manager.h"
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BOOL FieldSystem_CheckForTrainersWantingBattle(FieldSystem *fieldSystem, BOOL hasTwoAliveMons);
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int MapObject_GetDistanceToPlayer(const MapObject *mapObj, PlayerAvatar *playerAvatar, int direction, int range);
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int MapObject_GetTrainerID(MapObject *mapObj);
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BOOL FieldSystem_IsTrainerDefeated(FieldSystem *fieldSystem, MapObject *mapObj);
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SysTask *sub_02067FB8(FieldSystem *fieldSystem, MapObject *param1, PlayerAvatar *playerAvatar, int param3, int param4, int param5, int param6, int param7);
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int sub_02067FD4(SysTask *param0);
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void sub_02067FE8(SysTask *param0);
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#endif // POKEPLATINUM_TRAINER_SEE_H
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