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This starts a human-readable documentation of the various subsystems used in the game's map system. The following files are included in this commit: - `maps.md`: a general overview of maps - `bdhc.md`: an overview of the BDHC subsystem, which is used to provide height information on maps - `loading_maps.md`: an overview of how maps are loaded by the game - `file_format_specifications.md`: specs for the maps data structures The `file_format_specifications.md` is meant to be a purely technical document that contains a precise description of the data structures used by the game's map system. The other files are meant to be semi-technical documentation, where some of the nitty-gritty details have been either simplified or left out entirely. Some of the maps subsystems were purposefully left out of this commit, such as map objects and map scripts. They will need to be addressed in future updates to those documents. Signed-off-by: Kuruyia <github@kuruyia.net> |
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| .. | ||
| editor_setup | ||
| maps | ||
| 2d_rendering.md | ||
| 3d_rendering.md | ||
| bugs_and_glitches.md | ||
| index.md | ||