pokeplatinum/include/struct_defs/struct_0208D7BC.h
lhearachel 57a0b5fcc4 [Mass Rename] Structs and subroutines for GiveExp task func
Functions:
- ov16_0223E05C -> BattleSystem_MessageLoader
- ov16_02259B38 -> BattleSystem_PokemonIsOT
- ov16_022499C0 -> BattleScript_CalcEffortValues
- ov16_0223EDF0 -> BattleSystem_TextSpeed
- ov16_0223FB24 -> BattleMessage_Print
- sub_0201D724  -> Message_Printing
- ov16_02265D14 -> BattleIO_UpdateExpGauge
- sub_02076B14  -> Pokemon_ShouldLevelUp
- ov16_02265FF8 -> BattleIO_PlayStatusEffect
- ov16_0226614C -> BattleIO_PlayLevelUpAnimation
- ov16_02251C94 -> BattleSystem_ReloadPokemon
- ov16_0224B520 -> BattleScript_LoadPartyLevelUpIcon
- ov16_0223DF00 -> BattleSystem_BGL
- ov16_0223DF04 -> BattleSystem_Window
- ov16_0223E064 -> BattleSystem_PaletteSys
- sub_02019060  -> BGL_SetPriority
- ov16_0223F8DC -> BattleSystem_SetGaugePriority
- sub_0200DA60  -> Window_SetFrame
- sub_0200DAA0  -> Window_FramePalette
- sub_02003050  -> PaletteSys_LoadPalette
- sub_0201A7E8  -> BGL_AddWindow
- sub_0201ADA4  -> BGL_FillWindow
- sub_0200DC48  -> Window_Show
- ov16_0223FB78 -> BattleMessage_PrintToWindow
- sub_0201AE78  -> BGL_WindowColor
- sub_02005748  -> Sound_PlayEffect
- sub_0200DC9C  -> Window_Clear
- sub_0201A8FC  -> BGL_DeleteWindow
- ov16_0224B7CC -> BattleScript_FreePartyLevelUpIcon
- sub_0207727C  -> Pokemon_LevelUpMove
- ov16_022664C4 -> BattleIO_ForgetMove
- sub_0200DA58  -> SysTask_Done

Structs:
- UnkStruct_02002F38 -> PaletteSys
- UnkStruct_02018340 -> BGL
- UnkStruct_0205AA50 -> Window
- UnkStruct_ov16_02248E74 -> PokemonStats
2023-10-13 10:03:01 -07:00

64 lines
1.7 KiB
C

#ifndef POKEPLATINUM_STRUCT_0208D7BC_H
#define POKEPLATINUM_STRUCT_0208D7BC_H
#include "struct_decls/struct_02006C24_decl.h"
#include "message.h"
#include "struct_decls/struct_0200B358_decl.h"
#include "struct_decls/struct_0200C440_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_02022550_decl.h"
#include "strbuf.h"
#include "struct_defs/struct_0205AA50.h"
#include "struct_defs/struct_0208D1D4.h"
#include "struct_defs/struct_0208D7BC_sub1.h"
#include "struct_defs/struct_02091850.h"
#include "struct_defs/struct_02098D38.h"
typedef struct {
BGL * unk_00;
Window unk_04[36];
Window * unk_244;
u32 unk_248;
UnkStruct_02098D38 * unk_24C;
UnkStruct_0208D1D4 unk_250;
UnkStruct_0208D7BC_sub1 unk_2B4;
UnkStruct_02091850 unk_2F0[4];
UnkStruct_02091850 unk_350[4];
UnkStruct_02091850 unk_3B0[4];
u32 unk_410;
UnkStruct_0200C6E4 * unk_414;
UnkStruct_0200C704 * unk_418;
UnkStruct_02022550 * unk_41C[77];
CellActorData * unk_550[77];
UnkStruct_0200C440 * unk_684;
MessageLoader * unk_688;
MessageLoader * unk_68C;
UnkStruct_0200B358 * unk_690;
Strbuf* unk_694;
Strbuf* unk_698;
MessageLoader * unk_69C;
NARC * unk_6A0;
s8 unk_6A4;
u8 unk_6A5_0 : 4;
u8 unk_6A5_4 : 4;
u8 unk_6A6;
u8 unk_6A7_0 : 4;
u8 unk_6A7_4 : 4;
u8 unk_6A8;
u8 unk_6A9;
u8 unk_6AA;
u8 unk_6AB;
u8 unk_6AC;
u8 unk_6AD;
u8 unk_6AE;
u8 unk_6AF;
u8 unk_6B0;
u8 unk_6B1;
u8 unk_6B2;
} UnkStruct_0208D7BC;
#endif // POKEPLATINUM_STRUCT_0208D7BC_H