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136 lines
3.6 KiB
C
136 lines
3.6 KiB
C
#ifndef POKEPLATINUM_BATTLE_BTLCMD_H
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#define POKEPLATINUM_BATTLE_BTLCMD_H
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enum BattleScriptVars {
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BTLVAR_BATTLE_TYPE = 0,
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BTLVAR_CRITICAL_BOOSTS,
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BTLVAR_SIDE_EFFECT_FLAGS_DIRECT,
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BTLVAR_SIDE_EFFECT_FLAGS_INDIRECT,
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BTLVAR_SIDE_EFFECT_FLAGS_ABILITY,
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BTLVAR_SIDE_EFFECT_TYPE,
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BTLVAR_BATTLE_CTX_STATUS,
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BTLVAR_FIELD_CONDITIONS,
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BTLVAR_POWER_MULTI,
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BTLVAR_CALC_TEMP,
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BTLVAR_MOVE_STATUS_FLAGS,
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BTLVAR_SIDE_CONDITIONS_ATTACKER,
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BTLVAR_SIDE_CONDITIONS_DEFENDER,
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BTLVAR_SIDE_CONDITIONS_EFFECT_MON,
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BTLVAR_DAMAGE,
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BTLVAR_ATTACKER,
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BTLVAR_DEFENDER,
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BTLVAR_SIDE_EFFECT_MON,
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BTLVAR_FAINTED_MON,
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BTLVAR_SWITCHED_MON,
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BTLVAR_MSG_BATTLER_TEMP,
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BTLVAR_ATTACKER_STORED_DAMAGE,
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BTLVAR_MSG_TEMP,
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BTLVAR_PAY_DAY_COUNT,
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BTLVAR_CURRENT_MOVE,
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BTLVAR_TOTAL_TURNS,
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BTLVAR_MSG_ATTACKER,
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BTLVAR_MSG_DEFENDER,
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BTLVAR_MOVE_TEMP,
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BTLVAR_LAST_BATTLER_ID,
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BTLVAR_MOVE_POWER,
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BTLVAR_AFTER_MOVE_MESSAGE_TYPE,
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BTLVAR_HP_CALC_TEMP,
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BTLVAR_RESULT_MASK,
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BTLVAR_SIDE_EFFECT_PARAM,
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BTLVAR_MSG_MOVE_TEMP,
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BTLVAR_MSG_ITEM_TEMP,
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BTLVAR_MSG_ABILITY_TEMP,
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BTLVAR_WEATHER_TURNS,
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BTLVAR_BATTLER_SPEED_TEMP,
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BTLVAR_MULTI_HIT_LOOP,
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BTLVAR_ATTACKER_PHYSICAL_DAMAGE_MASK,
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BTLVAR_ATTACKER_SPECIAL_DAMAGE_MASK,
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BTLVAR_SCRIPT_TEMP,
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BTLVAR_CRITICAL_MUL,
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BTLVAR_ATTACKER_LAST_DAMAGE_TAKEN,
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BTLVAR_DEFENDER_LAST_DAMAGE_TAKEN,
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BTLVAR_ATTACKER_SELF_TURN_STATUS_FLAGS,
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BTLVAR_DEFENDER_SELF_TURN_STATUS_FLAGS,
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BTLVAR_SIDE_EFFECT_MON_SELF_TURN_STATUS_FLAGS,
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BTLVAR_FLING_TEMP,
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BTLVAR_FLING_SCRIPT,
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BTLVAR_BATTLE_SYS_STATUS,
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BTLVAR_ATTACKER_LOCKED_MOVE,
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BTLVAR_HIT_DAMAGE,
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BTLVAR_NUM_SAFARI_BALLS,
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BTLVAR_SWITCHED_MON_TEMP,
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BTLVAR_MOVE_TYPE,
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BTLVAR_MOVE_EFFECT_CHANCE,
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BTLVAR_REGULATION_FLAG,
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BTLVAR_BATTLE_CTX_STATUS_2,
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BTLVAR_TURN_ORDER_COUNTER,
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BTLVAR_MAX_BATTLERS,
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BTLVAR_ATTACKER_TEMP,
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BTLVAR_DEFENDER_TEMP,
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BTLVAR_DEFENDER_PHYSICAL_DAMAGE_TAKEN,
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BTLVAR_MSG_BATTLER_TEMP_ASSURANCE_DAMAGE_MASK,
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BTLVAR_DEFENDER_ASSURANCE_DAMAGE_MASK,
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BTLVAR_ATTACKER_SHELL_BELL_DAMAGE_DEALT,
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BTLVAR_WAITING_BATTLERS,
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};
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#define BTLSCR_ALL_BATTLERS 0
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#define BTLSCR_ATTACKER 1
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#define BTLSCR_DEFENDER 2
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#define BTLSCR_PLAYER 3
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#define BTLSCR_ENEMY 4
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#define BTLSCR_FAINTED_MON 5
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#define BTLSCR_SWITCHED_MON 6
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#define BTLSCR_SIDE_EFFECT_MON 7
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#define BTLSCR_ABILITY_MON 8
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#define BTLSCR_PLAYER_SLOT_1 9
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#define BTLSCR_ENEMY_SLOT_1 10
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#define BTLSCR_PLAYER_SLOT_2 11
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#define BTLSCR_ENEMY_SLOT_2 12
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// 13 undefined
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#define BTLSCR_MSG_ATTACKER 14
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#define BTLSCR_MSG_DEFENDER 15
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#define BTLSCR_ATTACKER_PARTNER 16
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#define BTLSCR_DEFENDER_PARTNER 17
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#define BTLSCR_FORCED_OUT 18
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#define BTLSCR_ATTACKER_ENEMY 19
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#define BTLSCR_DEFENDER_ENEMY 20
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#define BTLSCR_MSG_BATTLER_TEMP 21
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#define BTLSCR_SWITCHED_MON_AFTER 22
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#define BTLSCR_MSG_TEMP (0xFF)
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enum OpCode {
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IFOP_EQU = 0,
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IFOP_NEQ,
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IFOP_LTE,
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IFOP_GT,
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IFOP_FLAG_SET,
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IFOP_FLAG_NOT,
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IFOP_AND,
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VALOP_SET,
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VALOP_ADD,
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VALOP_SUB,
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VALOP_FLAG_ON,
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VALOP_FLAG_OFF,
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VALOP_MUL,
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VALOP_DIV,
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VALOP_LSH,
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VALOP_RSH,
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VALOP_FLAG_INDEX,
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VALOP_GET,
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VALOP_SUB_TO_ZERO,
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VALOP_XOR,
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VALOP_AND,
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};
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enum StatusEffect {
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STATUS_EFFECT_LEVEL_UP = 8,
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STATUS_EFFECT_STAGE_UP = 12,
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STATUS_EFFECT_STAGE_DOWN,
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};
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#endif // POKEPLATINUM_BATTLE_BTLCMD_H
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