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https://github.com/pret/pokeplatinum.git
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108 lines
2.7 KiB
ArmAsm
108 lines
2.7 KiB
ArmAsm
#include "macros/scrcmd.inc"
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#include "res/text/bank/valor_cavern.h"
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#define LOCALID_AZELF 0
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#define LOCALID_SATURN 1
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ScriptEntry _0012
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ScriptEntry _0042
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ScriptEntry ValorCavern_Azelf
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ScriptEntry ValorCavern_CommanderSaturn
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ScriptEntryEnd
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_0012:
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SetFlag FLAG_FIRST_ARRIVAL_VALOR_CAVERN
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GoToIfUnset FLAG_GALACTIC_LEFT_LAKE_VALOR, ValorCavern_SetWarpEventPosLakeWithGalactic
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GoToIfSet FLAG_GALACTIC_LEFT_LAKE_VALOR, ValorCavern_SetWarpEventPosLakeWithWater
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End
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ValorCavern_SetWarpEventPosLakeWithGalactic:
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SetWarpEventPos 1, 10, 29
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End
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ValorCavern_SetWarpEventPosLakeWithWater:
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SetWarpEventPos 0, 10, 29
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End
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_0042:
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SetFlag FLAG_FIRST_ARRIVAL_VALOR_CAVERN
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CallIfSet FLAG_MAP_LOCAL, ValorCavern_RemoveAzelf
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GoToIfUnset FLAG_GALACTIC_LEFT_LAKE_VALOR, ValorCavern_SetWarpEventPosLakeWithGalactic
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GoToIfSet FLAG_GALACTIC_LEFT_LAKE_VALOR, ValorCavern_SetWarpEventPosLakeWithWater
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End
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ValorCavern_RemoveAzelf:
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SetFlag FLAG_AZELF_DISAPPEARED
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RemoveObject LOCALID_AZELF
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ClearFlag FLAG_MAP_LOCAL
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Return
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ValorCavern_Azelf:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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PlayCry SPECIES_AZELF
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Message ValorCavern_Text_AzelfCry
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CloseMessage
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SetFlag FLAG_MAP_LOCAL
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StartLegendaryBattle SPECIES_AZELF, 50
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ClearFlag FLAG_MAP_LOCAL
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CheckWonBattle VAR_RESULT
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GoToIfEq VAR_RESULT, FALSE, ValorCavern_LostBattleAzelf
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CheckDidNotCapture VAR_RESULT
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GoToIfEq VAR_RESULT, TRUE, ValorCavern_AzelfDisappeared
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SetFlag FLAG_CAUGHT_AZELF
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ReleaseAll
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End
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ValorCavern_AzelfDisappeared:
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Message ValorCavern_Text_AzelfDisappeared
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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ValorCavern_LostBattleAzelf:
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BlackOutFromBattle
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ReleaseAll
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End
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ValorCavern_CommanderSaturn:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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Message ValorCavern_Text_SaturnMissionIsProceeding
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CloseMessage
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FacePlayer
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ApplyMovement LOCALID_SATURN, _013C
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WaitMovement
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WaitTime 30, VAR_RESULT
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Message ValorCavern_Text_SaturnBattleIntro
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CloseMessage
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StartTrainerBattle TRAINER_COMMANDER_SATURN_VALOR_CAVERN
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CheckWonBattle VAR_RESULT
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GoToIfEq VAR_RESULT, FALSE, ValorCavern_LostBattleCommanderSaturn
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Message ValorCavern_Text_SaturnPostBattle
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CloseMessage
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FadeScreenOut
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WaitFadeScreen
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RemoveObject LOCALID_SATURN
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SetFlag FLAG_DEFEATED_COMMANDER_SATURN_VALOR_CAVERN
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SetFlag FLAG_ALT_MUSIC_LAKE_VALOR
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FadeScreenIn
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WaitFadeScreen
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ReleaseAll
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End
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.balign 4, 0
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_013C:
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EmoteExclamationMark
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EndMovement
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ValorCavern_LostBattleCommanderSaturn:
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BlackOutFromBattle
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ReleaseAll
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End
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.balign 4, 0
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