mirror of
https://github.com/pret/pokeplatinum.git
synced 2026-04-25 07:29:01 -05:00
393 lines
6.4 KiB
ArmAsm
393 lines
6.4 KiB
ArmAsm
#include "macros/scrcmd.inc"
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#include "res/text/bank/trainers_school.h"
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ScriptEntry _0032
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ScriptEntry _0154
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ScriptEntry _0167
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ScriptEntry _0169
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ScriptEntry _017C
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ScriptEntry _018F
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ScriptEntry _01A2
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ScriptEntry _01A4
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ScriptEntry _01A6
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ScriptEntry _02E4
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ScriptEntry _03D9
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ScriptEntry _049C
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ScriptEntryEnd
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_0032:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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BufferPlayerName 0
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BufferRivalName 1
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Message 0
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PlaySound SEQ_FANFA4
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BufferPlayerName 0
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Message 1
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WaitSound
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RemoveItem ITEM_PARCEL, 1, VAR_RESULT
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BufferPlayerName 0
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BufferRivalName 1
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Message 2
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SetVar VAR_0x8004, ITEM_TOWN_MAP
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SetVar VAR_0x8005, 1
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Common_GiveItemQuantity
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BufferRivalName 1
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Message 3
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CloseMessage
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GetPlayerDir VAR_RESULT
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SetVar VAR_0x8008, VAR_RESULT
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GoToIfEq VAR_0x8008, 0, _00A4
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GoToIfEq VAR_0x8008, 2, _00BE
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GoTo _00D8
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End
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_00A4:
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ApplyMovement 1, _0114
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ApplyMovement LOCALID_PLAYER, _0138
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WaitMovement
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GoTo _00F2
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End
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_00BE:
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ApplyMovement 1, _0124
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ApplyMovement LOCALID_PLAYER, _0148
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WaitMovement
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GoTo _00F2
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End
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_00D8:
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ApplyMovement 1, _0124
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ApplyMovement LOCALID_PLAYER, _0148
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WaitMovement
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GoTo _00F2
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End
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_00F2:
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PlayFanfare SEQ_SE_DP_KAIDAN2
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RemoveObject 1
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WaitFanfare SEQ_SE_DP_KAIDAN2
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SetVar VAR_POKETCH_CAMPAIGN_STATE, 1
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SetFlag FLAG_TALKED_TO_TRAINERS_SCHOOL_RIVAL
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ClearFlag FLAG_HIDE_JUBILIFE_CITY_POKETCH_CO_PRESIDENT
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ClearFlag FLAG_HIDE_JUBILIFE_CITY_CLOWNS_1_AND_2
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ReleaseAll
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End
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.balign 4, 0
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_0114:
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WalkFastEast
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WalkFastSouth 8
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WalkOnSpotFastSouth
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EndMovement
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.balign 4, 0
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_0124:
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WalkFastSouth 4
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WalkFastEast
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WalkFastSouth 4
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WalkOnSpotFastSouth
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EndMovement
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.balign 4, 0
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_0138:
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Delay8
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WalkOnSpotNormalEast
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WalkOnSpotNormalSouth
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EndMovement
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.balign 4, 0
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_0148:
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Delay8
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WalkOnSpotNormalSouth
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EndMovement
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_0154:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 4
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0167:
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End
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_0169:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 6
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_017C:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 8
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_018F:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 7
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_01A2:
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End
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_01A4:
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End
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_01A6:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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GoToIfSet FLAG_UNK_0x0112, _02A8
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GoToIfSet FLAG_UNK_0x010C, _02BD
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Message 9
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ShowYesNoMenu VAR_RESULT
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GoToIfEq VAR_RESULT, MENU_YES, _01E7
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GoToIfEq VAR_RESULT, MENU_NO, _02D3
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End
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_01E7:
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Message 10
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CloseMessage
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GetPlayerStarterSpecies VAR_RESULT
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GoToIfEq VAR_RESULT, SPECIES_TURTWIG, _0220
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GoToIfEq VAR_RESULT, SPECIES_CHIMCHAR, _022E
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GoTo _0212
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End
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_0212:
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StartTrainerBattle TRAINER_SCHOOL_KID_HARRISON
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GoTo _023C
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End
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_0220:
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StartTrainerBattle TRAINER_SCHOOL_KID_HARRISON
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GoTo _023C
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End
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_022E:
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StartTrainerBattle TRAINER_SCHOOL_KID_HARRISON
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GoTo _023C
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End
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_023C:
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CheckWonBattle VAR_RESULT
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GoToIfEq VAR_RESULT, FALSE, _02DE
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SetFlag FLAG_UNK_0x010C
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GoToIfSet FLAG_UNK_0x010D, _0274
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GoToIfUnset FLAG_UNK_0x010D, _0269
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End
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_0269:
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Message 12
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0274:
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Message 13
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SetVar VAR_0x8004, ITEM_POTION
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SetVar VAR_0x8005, 1
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GoToIfCannotFitItem VAR_0x8004, VAR_0x8005, VAR_RESULT, _02B3
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Common_GiveItemQuantity
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SetFlag FLAG_UNK_0x0112
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GoTo _02A8
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End
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_02A8:
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Message 14
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_02B3:
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Common_MessageBagIsFull
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CloseMessage
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ReleaseAll
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End
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_02BD:
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GoToIfSet FLAG_UNK_0x010D, _0274
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Message 12
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_02D3:
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Message 11
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_02DE:
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BlackOutFromBattle
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ReleaseAll
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End
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_02E4:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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GoToIfSet FLAG_UNK_0x010D, _039C
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Message 15
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ShowYesNoMenu VAR_RESULT
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GoToIfEq VAR_RESULT, MENU_YES, _031A
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GoToIfEq VAR_RESULT, MENU_NO, _03A7
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End
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_031A:
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Message 16
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CloseMessage
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GetPlayerStarterSpecies VAR_RESULT
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GoToIfEq VAR_RESULT, SPECIES_TURTWIG, _0353
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GoToIfEq VAR_RESULT, SPECIES_CHIMCHAR, _0361
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GoTo _0345
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End
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_0345:
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StartTrainerBattle TRAINER_SCHOOL_KID_CHRISTINE
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GoTo _036F
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End
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_0353:
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StartTrainerBattle TRAINER_SCHOOL_KID_CHRISTINE
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GoTo _036F
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End
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_0361:
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StartTrainerBattle TRAINER_SCHOOL_KID_CHRISTINE
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GoTo _036F
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End
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_036F:
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CheckWonBattle VAR_RESULT
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GoToIfEq VAR_RESULT, FALSE, _03D3
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SetFlag FLAG_UNK_0x010D
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GoToIfSet FLAG_UNK_0x010C, _03BD
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GoToIfUnset FLAG_UNK_0x010C, _03B2
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End
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_039C:
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Message 18
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_03A7:
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Message 17
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_03B2:
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Message 18
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_03BD:
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GoToIfSet FLAG_UNK_0x0112, _03B2
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Message 19
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_03D3:
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BlackOutFromBattle
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ReleaseAll
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End
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_03D9:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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Message 20
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GoTo _03EA
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End
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_03EA:
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Message 21
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InitGlobalTextMenu 7, 2, 0, VAR_RESULT
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AddMenuEntryImm 0, 0
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AddMenuEntryImm 1, 1
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AddMenuEntryImm 2, 2
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AddMenuEntryImm 3, 3
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AddMenuEntryImm 4, 4
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AddMenuEntryImm 5, 5
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ShowMenuMultiColumn 2
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SetVar VAR_0x8008, VAR_RESULT
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GoToIfEq VAR_0x8008, 0, _045F
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GoToIfEq VAR_0x8008, 1, _046A
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GoToIfEq VAR_0x8008, 2, _0475
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GoToIfEq VAR_0x8008, 3, _0480
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GoToIfEq VAR_0x8008, 4, _048B
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GoTo _0496
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End
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_045F:
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Message 22
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GoTo _03EA
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End
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_046A:
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Message 23
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GoTo _03EA
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End
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_0475:
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Message 24
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GoTo _03EA
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End
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_0480:
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Message 25
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GoTo _03EA
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End
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_048B:
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Message 26
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GoTo _03EA
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End
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_0496:
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CloseMessage
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ReleaseAll
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End
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_049C:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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Message 27
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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.balign 4, 0
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