mirror of
https://github.com/pret/pokeplatinum.git
synced 2026-04-26 00:32:20 -05:00
447 lines
7.4 KiB
ArmAsm
447 lines
7.4 KiB
ArmAsm
#include "macros/scrcmd.inc"
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#include "res/text/bank/iron_island_b2f_left_room.h"
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#include "res/text/bank/special_met_location_names.h"
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ScriptEntry _0026
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ScriptEntry _0060
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ScriptEntry _0064
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ScriptEntry _00F3
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ScriptEntry _01A8
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ScriptEntry _0464
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ScriptEntry _0466
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ScriptEntry _0468
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ScriptEntry _01AA
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ScriptEntryEnd
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_0026:
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InitPersistedMapFeaturesForPlatformLift
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GoToIfUnset FLAG_TRAVELED_WITH_RILEY, _0035
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End
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_0035:
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GoToIfEq VAR_UNK_0x4092, 2, _004A
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SetVar VAR_UNK_0x4092, 0
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End
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_004A:
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SetObjectEventPos 4, 19, 41
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SetObjectEventMovementType 4, MOVEMENT_TYPE_LOOK_EAST
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SetObjectEventDir 4, DIR_EAST
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End
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_0060:
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TriggerPlatformLift
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End
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_0064:
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LockAll
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SetPlayerBike FALSE
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GetPlayerMapPos VAR_0x8004, VAR_0x8005
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CallIfEq VAR_0x8005, 2, _00D1
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CallIfEq VAR_0x8005, 3, _00DD
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BufferPlayerName 0
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CallIfUnset FLAG_UNK_0x00E1, _00E9
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CallIfSet FLAG_UNK_0x00E1, _00EE
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BufferPlayerName 0
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PlaySound SEQ_GONIN
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Message 1
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WaitSound
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SetFlag FLAG_UNK_0x00E1
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SetVar VAR_UNK_0x4092, 1
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Message 2
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WaitABXPadPress
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CloseMessage
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SetVar VAR_PARTNER_TRAINER_ID, TRAINER_RILEY_IRON_ISLAND
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SetHasPartner
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SetMovementType 4, 48
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ReleaseAll
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End
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_00D1:
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ApplyMovement 4, _0170
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WaitMovement
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Return
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_00DD:
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ApplyMovement 4, _0184
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WaitMovement
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Return
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_00E9:
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Message 0
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Return
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_00EE:
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Message 3
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Return
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_00F3:
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LockAll
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ApplyMovement LOCALID_PLAYER, _0158
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ApplyMovement 4, _0160
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WaitMovement
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Message 4
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CloseMessage
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SetVar VAR_UNK_0x4092, 0
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ClearHasPartner
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SetMovementType 4, 16
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GetPlayerMapPos VAR_0x8004, VAR_0x8005
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CallIfEq VAR_0x8005, 2, _013E
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CallIfEq VAR_0x8005, 3, _014A
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ReleaseAll
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End
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_013E:
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ApplyMovement 4, _0190
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WaitMovement
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Return
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_014A:
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ApplyMovement 4, _01A0
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WaitMovement
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Return
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.balign 4, 0
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_0158:
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WalkOnSpotNormalWest
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EndMovement
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.balign 4, 0
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_0160:
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FaceEast
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EndMovement
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IronIslandB2FLeftRoom_UnusedMovement:
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WalkNormalWest
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EndMovement
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.balign 4, 0
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_0170:
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WalkOnSpotNormalEast
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EmoteExclamationMark
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WalkNormalNorth
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WalkOnSpotNormalEast
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EndMovement
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.balign 4, 0
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_0184:
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WalkOnSpotNormalEast
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EmoteExclamationMark
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EndMovement
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.balign 4, 0
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_0190:
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WalkNormalWest
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WalkNormalSouth
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WalkOnSpotNormalWest
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EndMovement
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.balign 4, 0
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_01A0:
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WalkNormalWest
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EndMovement
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_01A8:
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End
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_01AA:
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LockAll
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ClearHasPartner
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SetMovementType 4, 16
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GetPlayerMapPos VAR_0x8004, VAR_0x8005
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CallIfEq VAR_0x8005, 40, _0291
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CallIfEq VAR_0x8005, 41, _02A5
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Message 5
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CloseMessage
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ApplyMovement 5, _0384
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WaitMovement
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Message 6
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CloseMessage
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ApplyMovement 6, _038C
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WaitMovement
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Message 7
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CloseMessage
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ApplyMovement 4, _040C
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WaitMovement
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BufferPlayerName 0
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Message 8
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CloseMessage
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SetHasPartner
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StartTrainerBattle TRAINER_GALACTIC_GRUNT_IRON_ISLAND_1, TRAINER_GALACTIC_GRUNT_IRON_ISLAND_2
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ClearHasPartner
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CheckWonBattle VAR_RESULT
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GoToIfEq VAR_RESULT, FALSE, _037D
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ApplyMovement 5, _0394
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WaitMovement
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Message 9
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CloseMessage
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ApplyMovement 6, _039C
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WaitMovement
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Message 10
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CloseMessage
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FadeScreenOut
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WaitFadeScreen
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RemoveObject 5
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RemoveObject 6
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FadeScreenIn
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WaitFadeScreen
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GetPlayerMapPos VAR_0x8004, VAR_0x8005
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CallIfEq VAR_0x8005, 40, _02D1
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CallIfEq VAR_0x8005, 41, _02E5
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Call _02F9
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ScrCmd_2B6 4, 1
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ReleaseAll
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End
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_0291:
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ApplyMovement 4, _03D4
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ApplyMovement LOCALID_PLAYER, _0434
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WaitMovement
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Return
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_02A5:
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ApplyMovement 4, _03E4
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ApplyMovement LOCALID_PLAYER, _044C
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WaitMovement
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Return
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IronIslandB2FLeftRoom_Unused:
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ApplyMovement 4, IronIslandB2FLeftRoom_UnusedMovement6
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WaitMovement
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Return
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IronIslandB2FLeftRoom_Unused2:
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ApplyMovement 4, IronIslandB2FLeftRoom_UnusedMovement7
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WaitMovement
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Return
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_02D1:
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ApplyMovement 4, _0414
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ApplyMovement LOCALID_PLAYER, _0424
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WaitMovement
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Return
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_02E5:
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ApplyMovement 4, _041C
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ApplyMovement LOCALID_PLAYER, _042C
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WaitMovement
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Return
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_02F9:
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Message 11
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ShowYesNoMenu VAR_RESULT
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GoToIfEq VAR_RESULT, MENU_YES, _031C
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GoToIfEq VAR_RESULT, MENU_NO, _0366
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End
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_031C:
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GetPartyCount VAR_RESULT
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GoToIfEq VAR_RESULT, 6, _0353
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PlaySound SEQ_FANFA4
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WaitSound
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Message 12
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GiveEgg SPECIES_RIOLU, SPECIAL_METLOC_NAME_RILEY
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SetFlag FLAG_UNK_0x01E5
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ClearFlag FLAG_UNK_0x00E2
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Call _0371
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Message 15
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WaitABXPadPress
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CloseMessage
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Return
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_0353:
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SetFlag FLAG_UNK_0x00E2
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SetVar VAR_UNK_0x4092, 2
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Message 13
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WaitABXPadPress
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CloseMessage
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Return
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_0366:
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Message 14
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GoTo _02F9
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End
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_0371:
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SetFlag FLAG_TRAVELED_WITH_RILEY
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SetVar VAR_UNK_0x4092, 2
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Return
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_037D:
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BlackOutFromBattle
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ReleaseAll
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End
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.balign 4, 0
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_0384:
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WalkOnSpotNormalEast
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EndMovement
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.balign 4, 0
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_038C:
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WalkOnSpotNormalEast
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EndMovement
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.balign 4, 0
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_0394:
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WalkOnSpotNormalSouth
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EndMovement
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.balign 4, 0
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_039C:
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WalkOnSpotNormalNorth
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EndMovement
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IronIslandB2FLeftRoom_UnusedMovement2:
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WalkNormalWest
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WalkOnSpotNormalEast
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EndMovement
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IronIslandB2FLeftRoom_UnusedMovement3:
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WalkNormalNorth
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WalkOnSpotNormalWest
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EndMovement
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IronIslandB2FLeftRoom_UnusedMovement4:
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WalkOnSpotNormalNorth
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Delay8 2
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WalkOnSpotNormalWest
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EndMovement
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IronIslandB2FLeftRoom_UnusedMovement5:
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WalkNormalNorth
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EndMovement
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.balign 4, 0
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_03D4:
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WalkOnSpotNormalWest
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WalkNormalSouth
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WalkNormalWest 2
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EndMovement
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.balign 4, 0
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_03E4:
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WalkOnSpotNormalWest
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WalkNormalNorth
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WalkNormalWest 2
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EndMovement
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IronIslandB2FLeftRoom_UnusedMovement6:
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WalkNormalSouth
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WalkNormalWest
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EndMovement
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IronIslandB2FLeftRoom_UnusedMovement7:
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WalkNormalNorth
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WalkNormalWest
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EndMovement
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.balign 4, 0
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_040C:
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WalkOnSpotNormalWest
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EndMovement
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.balign 4, 0
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_0414:
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WalkOnSpotNormalNorth
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EndMovement
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.balign 4, 0
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_041C:
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WalkOnSpotNormalSouth
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EndMovement
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.balign 4, 0
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_0424:
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WalkOnSpotNormalSouth
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EndMovement
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.balign 4, 0
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_042C:
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WalkOnSpotNormalNorth
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EndMovement
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.balign 4, 0
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_0434:
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Delay8 2
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WalkOnSpotNormalSouth
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Delay8
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Delay2
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WalkNormalWest
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EndMovement
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.balign 4, 0
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_044C:
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Delay8 2
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WalkOnSpotNormalNorth
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Delay8
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Delay2
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WalkNormalWest
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EndMovement
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_0464:
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End
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_0466:
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End
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_0468:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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GoToIfSet FLAG_UNK_0x00E2, _0504
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GoToIfEq VAR_UNK_0x4092, 2, _0513
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GoToIfGe VAR_UNK_0x40E3, 4, _04EB
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GoToIfEq VAR_UNK_0x40E3, 3, _04E0
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GoToIfEq VAR_UNK_0x40E3, 2, _04D5
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GoToIfEq VAR_UNK_0x40E3, 1, _04CA
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BufferPlayerName 0
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Message 18
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GoTo _04F6
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End
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_04CA:
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Message 19
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GoTo _04F6
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End
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_04D5:
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Message 20
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GoTo _04F6
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End
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_04E0:
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Message 21
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GoTo _04F6
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End
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_04EB:
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Message 22
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_04F6:
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AddVar VAR_UNK_0x40E3, 1
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0504:
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Call _02F9
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ScrCmd_2B6 4, 1
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ReleaseAll
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End
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_0513:
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Message 15
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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.balign 4, 0
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