pokeplatinum/res/field/scripts/scripts_distortion_world_b7f.s
2025-08-23 17:18:50 -07:00

275 lines
4.6 KiB
ArmAsm

#include "macros/scrcmd.inc"
#include "res/text/bank/distortion_world_b7f.h"
ScriptEntry _001A
ScriptEntry _001E
ScriptEntry _0044
ScriptEntry _006F
ScriptEntry _0096
ScriptEntry _01DA
ScriptEntryEnd
_001A:
InitPersistedMapFeaturesForDistortionWorld
End
_001E:
FadeScreenOut
WaitFadeScreen
Warp MAP_HEADER_DISTORTION_WORLD_GIRATINA_ROOM, 0, 15, 25, 0
FadeScreenIn
WaitFadeScreen
End
_0044:
LockAll
ApplyMovement 128, _028C
ApplyMovement LOCALID_PLAYER, _0204
WaitMovement
Message 0
CloseMessage
ApplyMovement 128, _029C
WaitMovement
SetVar VAR_DISTORTION_WORLD_PROGRESS, 8
End
_006F:
LockAll
Message 1
CloseMessage
ApplyMovement 129, _0308
ApplyMovement 128, _02AC
WaitMovement
Message 2
Message 4
WaitABPadPress
CloseMessage
ReleaseAll
End
_0096:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
Message 5
CloseMessage
StartTrainerBattle TRAINER_GALACTIC_BOSS_CYRUS_DISTORTION_WORLD
CheckWonBattle VAR_RESULT
GoToIfEq VAR_RESULT, FALSE, _01CE
SetVar VAR_DISTORTION_WORLD_PROGRESS, 10
Message 6
CloseMessage
GetPlayerMapPos VAR_0x8004, VAR_0x8005
GoToIfEq VAR_0x8004, 86, _00E6
ApplyMovement LOCALID_PLAYER, _0210
GoTo _00EE
_00E6:
ApplyMovement LOCALID_PLAYER, _0248
_00EE:
ApplyMovement 129, _0314
ApplyMovement 128, _02DC
WaitMovement
ScrCmd_312 129
ApplyMovement 128, _02BC
WaitMovement
GetPlayerMapPos VAR_0x8004, VAR_0x8005
GoToIfEq VAR_0x8005, 74, _012F
ApplyMovement LOCALID_PLAYER, _0254
GoTo _013F
_012F:
ApplyMovement 128, _02E8
ApplyMovement LOCALID_PLAYER, _0264
_013F:
Message 7
WaitMovement
GetPlayerMapPos VAR_0x8004, VAR_0x8005
GoToIfEq VAR_0x8005, 74, _016D
ApplyMovement 128, _02F8
ApplyMovement LOCALID_PLAYER, _0274
GoTo _017D
_016D:
ApplyMovement 128, _0300
ApplyMovement LOCALID_PLAYER, _0280
_017D:
BufferPlayerName 0
Message 8
PlaySound SEQ_ASA
WaitSound
HealParty
WaitMovement
Message 9
CloseMessage
ApplyMovement 128, _02C8
GetPlayerMapPos VAR_0x8004, VAR_0x8005
GoToIfEq VAR_0x8005, 74, _01BB
ApplyMovement LOCALID_PLAYER, _0220
GoTo _01C3
_01BB:
ApplyMovement LOCALID_PLAYER, _0234
_01C3:
WaitMovement
Message 10
WaitABXPadPress
CloseMessage
End
_01CE:
SetVar VAR_DISTORTION_WORLD_PROGRESS, 9
BlackOutFromBattle
ReleaseAll
End
_01DA:
PlayFanfare SEQ_SE_CONFIRM
LockAll
GoToIfGe VAR_DISTORTION_WORLD_PROGRESS, 10, _01F8
Message 3
WaitABXPadPress
CloseMessage
ReleaseAll
End
_01F8:
Message 11
WaitABXPadPress
CloseMessage
ReleaseAll
End
.balign 4, 0
_0204:
Delay16 2
WalkOnSpotNormalNorth
EndMovement
.balign 4, 0
_0210:
WalkNormalEast
WalkOnSpotNormalWest
WalkOnSpotNormalSouth
EndMovement
.balign 4, 0
_0220:
WalkNormalWest
WalkNormalNorth 7
WalkNormalEast 4
WalkOnSpotNormalSouth
EndMovement
.balign 4, 0
_0234:
WalkNormalWest
WalkNormalNorth 6
WalkNormalEast 4
WalkOnSpotNormalSouth
EndMovement
.balign 4, 0
_0248:
Delay8
WalkOnSpotNormalSouth
EndMovement
.balign 4, 0
_0254:
Delay32 2
Delay16
WalkOnSpotNormalNorth
EndMovement
.balign 4, 0
_0264:
Delay32 2
Delay16
WalkOnSpotNormalWest
EndMovement
.balign 4, 0
_0274:
Delay4
WalkOnSpotNormalNorth
EndMovement
.balign 4, 0
_0280:
Delay4
WalkOnSpotNormalWest
EndMovement
.balign 4, 0
_028C:
Delay16 2
WalkOnSpotNormalNorth
Delay16 2
EndMovement
.balign 4, 0
_029C:
WalkNormalEast
MoveAction_117
WalkNormalNorth 7
EndMovement
.balign 4, 0
_02AC:
Delay8 3
WalkNormalWest
WalkOnSpotNormalEast
EndMovement
.balign 4, 0
_02BC:
WalkNormalEast
WalkOnSpotNormalSouth
EndMovement
.balign 4, 0
_02C8:
WalkNormalNorth 6
WalkNormalEast 4
WalkNormalSouth
WalkOnSpotNormalNorth
EndMovement
.balign 4, 0
_02DC:
Delay16
WalkOnSpotNormalSouth
EndMovement
.balign 4, 0
_02E8:
Delay32 2
Delay8
WalkOnSpotNormalEast
EndMovement
.balign 4, 0
_02F8:
WalkOnSpotNormalSouth
EndMovement
.balign 4, 0
_0300:
WalkOnSpotNormalEast
EndMovement
.balign 4, 0
_0308:
WalkNormalSouth 4
WalkOnSpotNormalWest
EndMovement
.balign 4, 0
_0314:
WalkNormalSouth 7
MoveAction_118
Delay16
EndMovement