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This continues documentation of the distortion world overlay by documenting the logic that manages the 3D model of Giratina's shadow that flies across the screen when going through certain locations. Signed-off-by: Kuruyia <github@kuruyia.net> |
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| .. | ||
| camera_configuration.h | ||
| ov9_02249960.h | ||
| struct_ov9_0224F6EC_decl.h | ||