pokeplatinum/include/unk_02082C2C.h
Rachel b7fffbfc76
Rebase + clean-up PR#115 with current project state (#134)
* improving readability

also seemingly located the party healing function

* readability

* clean it up

* Update pokemon.h

* add function names

Adds names to many unnamed functions for readability. Also adds names to a couple structs.

* add function names

* add struct names

* more functions with human names

* rename chatotcrydata

* doxygen documentation

* update box mon function

ProcessBoxPokemonWithTrainerInfo is now UpdateBoxMonStatusAndTrainerInfo and all params are labeled

* fixing formatting

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Co-authored-by: Jack <schoenjack98@gmail.com>
2024-01-28 19:05:12 -08:00

25 lines
1.2 KiB
C

#ifndef POKEPLATINUM_UNK_02082C2C_H
#define POKEPLATINUM_UNK_02082C2C_H
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_defs/struct_0207F248.h"
void sub_02082C2C(GameWindowLayout * param0);
void sub_02082CEC(GameWindowLayout * param0, u8 param1, u16 param2, u16 param3, NARC * param4);
void sub_02082DA8(GameWindowLayout * param0, u8 param1);
void sub_02082E58(GameWindowLayout * param0);
void sub_02082FAC(GameWindowLayout * param0, u8 param1, u16 param2, u16 param3);
void sub_02082FF4(GameWindowLayout * param0);
void sub_02083014(GameWindowLayout * param0, u8 param1, u8 param2);
void sub_02083040(GameWindowLayout * param0, u8 param1, u16 param2);
void sub_02083080(GameWindowLayout * param0, u8 param1);
void sub_020830A0(GameWindowLayout * param0, u8 param1, s16 param2, s16 param3);
void sub_020830D4(GameWindowLayout * param0, u8 param1);
void sub_02083104(GameWindowLayout * param0, u8 param1);
void sub_020831B4(GameWindowLayout * param0);
void sub_0208327C(GameWindowLayout * param0, u8 param1, u8 param2);
void sub_020832E4(GameWindowLayout * param0, s16 param1, s16 param2);
void sub_02083334(GameWindowLayout * param0);
#endif // POKEPLATINUM_UNK_02082C2C_H