pokeplatinum/include/struct_defs/struct_0207F248.h
Rachel ec274059e8 Label structs and functions used by Healthbar_DrawBattlerName
- UnkStruct_0200B358 → StringFormatter
- ov16_0223E0D0 → BattleSystem_StringFormatter
- sub_0200B5CC → StringFormatter_BufferNickname
- sub_0201D7E0 → PrintStringWithColorAndMargins
- sub_0201A870 → BGL_AddFramelessWindow
- sub_02021F98 → SpriteActor_ImageProxy
2024-02-11 12:18:32 -08:00

69 lines
2.0 KiB
C

#ifndef POKEPLATINUM_STRUCT_0207F248_H
#define POKEPLATINUM_STRUCT_0207F248_H
#include "struct_decls/struct_02001AF4_decl.h"
#include "message.h"
#include "struct_decls/struct_0200B358_decl.h"
#include "struct_decls/struct_0200C440_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_02013A04_decl.h"
#include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_02022550_decl.h"
#include "strbuf.h"
#include "struct_defs/struct_0205AA50.h"
#include "struct_defs/struct_0207C690.h"
#include "functypes/funcptr_0207F248.h"
#include "struct_defs/funcptr_0207F248_sub1.h"
#include "struct_defs/struct_020831B4.h"
#include "struct_defs/struct_02083D1C.h"
#include "struct_decls/struct_02098700_decl.h"
#include "struct_defs/struct_02098C44.h"
#include "struct_defs/struct_020F1DB8.h"
#include "overlay118/struct_ov118_021D0FDC_decl.h"
typedef struct {
BGL * unk_00;
Window unk_04[37];
Window unk_254[1];
u16 unk_264[96];
u16 unk_324[96];
u16 unk_3E4[96];
u16 unk_4A4[128];
PartyManagementData * unk_5A4;
SpriteRenderer * unk_5A8;
SpriteGfxHandler * unk_5AC;
GraphicElementData * unk_5B0[29];
CellActorData * unk_624[29];
UnkStruct_0200C440 * unk_698;
MessageLoader * unk_69C;
StringFormatter * unk_6A0;
Strbuf* unk_6A4;
Strbuf* unk_6A8;
Strbuf* unk_6AC[20];
ResourceMetadata * unk_6FC;
UIControlData * unk_700;
StrBufWrapper unk_704[6];
const ByteFlagSet * unk_7F4;
DualArrayShortData unk_7F8;
GenericFunctionPtr unk_B00;
FunctionPtrPair unk_B04;
u8 unk_B0C;
u8 unk_B0D;
u8 unk_B0E;
u8 unk_B0F_0 : 6;
u8 unk_B0F_6 : 1;
u8 unk_B0F_7 : 1;
u8 unk_B10;
u8 unk_B11;
u8 unk_B12;
u8 unk_B13;
u16 unk_B14[6];
HeightWeightData * unk_B20;
OverlayMetadata * unk_B24;
GenericPointerData * unk_B28;
} GameWindowLayout;
#endif // POKEPLATINUM_STRUCT_0207F248_H