pokeplatinum/include/struct_defs/struct_0209903C.h
Eduardo Quezada e7d42fb976
Heap ID breadcrums: Revengeance (#463)
* Heap_AllocFromHeapAtEnd Heap ID breadcrums

* Consistent heapID capitalization

* More Heap IDs

* A little bit more Heap IDs

* More and more Heap IDs

* Stopping for today

* MOAR

* more and more

* Back from the Heap ID mines

* A couple more
2025-04-20 12:50:46 -07:00

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582 B
C

#ifndef POKEPLATINUM_STRUCT_0209903C_H
#define POKEPLATINUM_STRUCT_0209903C_H
#include "struct_defs/struct_0209903C_sub1.h"
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_util.h"
typedef struct {
int heapID;
int unk_04;
u16 unk_08;
u16 unk_0A;
u16 unk_0C;
u16 unk_0E;
SpriteList *unk_10;
G2dRenderer unk_14;
SpriteResourcesHeaderList *unk_1A0;
SpriteResourceCollection *unk_1A4[4];
SpriteResourceList *unk_1B4[4];
UnkStruct_0209903C_sub1 *unk_1C4;
} UnkStruct_0209903C;
#endif // POKEPLATINUM_STRUCT_0209903C_H