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* Heap_AllocFromHeapAtEnd Heap ID breadcrums * Consistent heapID capitalization * More Heap IDs * A little bit more Heap IDs * More and more Heap IDs * Stopping for today * MOAR * more and more * Back from the Heap ID mines * A couple more
26 lines
582 B
C
26 lines
582 B
C
#ifndef POKEPLATINUM_STRUCT_0209903C_H
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#define POKEPLATINUM_STRUCT_0209903C_H
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#include "struct_defs/struct_0209903C_sub1.h"
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#include "sprite.h"
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#include "sprite_resource.h"
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#include "sprite_util.h"
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typedef struct {
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int heapID;
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int unk_04;
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u16 unk_08;
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u16 unk_0A;
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u16 unk_0C;
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u16 unk_0E;
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SpriteList *unk_10;
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G2dRenderer unk_14;
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SpriteResourcesHeaderList *unk_1A0;
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SpriteResourceCollection *unk_1A4[4];
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SpriteResourceList *unk_1B4[4];
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UnkStruct_0209903C_sub1 *unk_1C4;
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} UnkStruct_0209903C;
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#endif // POKEPLATINUM_STRUCT_0209903C_H
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