pokeplatinum/include/overlay005/struct_ov5_021D30A8.h
Eduardo Quezada e7d42fb976
Heap ID breadcrums: Revengeance (#463)
* Heap_AllocFromHeapAtEnd Heap ID breadcrums

* Consistent heapID capitalization

* More Heap IDs

* A little bit more Heap IDs

* More and more Heap IDs

* Stopping for today

* MOAR

* more and more

* Back from the Heap ID mines

* A couple more
2025-04-20 12:50:46 -07:00

19 lines
450 B
C

#ifndef POKEPLATINUM_STRUCT_OV5_021D30A8_H
#define POKEPLATINUM_STRUCT_OV5_021D30A8_H
#include "sprite.h"
#include "sprite_resource.h"
#include "sprite_util.h"
typedef struct {
SpriteList *unk_00;
G2dRenderer unk_04;
SpriteResourcesHeaderList *unk_190;
SpriteResourceCollection *unk_194[6];
SpriteResourceList *unk_1AC[6];
u16 unk_1C4;
u16 heapID;
} UnkStruct_ov5_021D30A8;
#endif // POKEPLATINUM_STRUCT_OV5_021D30A8_H