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27 lines
869 B
C
27 lines
869 B
C
#ifndef POKEPLATINUM_HEAP_H
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#define POKEPLATINUM_HEAP_H
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#include <nnsys.h>
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#include "constants/heap.h"
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typedef struct HeapParam {
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u32 size;
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OSArenaId arena;
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} HeapParam;
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void Heap_InitSystem(const HeapParam *templates, u32 nTemplates, u32 totalNumHeaps, u32 preSize);
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BOOL Heap_Create(enum HeapID parent, enum HeapID child, u32 size);
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BOOL Heap_CreateAtEnd(enum HeapID parent, enum HeapID child, u32 size);
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void Heap_Destroy(enum HeapID heapID);
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void *Heap_Alloc(u32 heapID, u32 size);
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void *Heap_AllocAtEnd(u32 heapID, u32 size);
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void Heap_Free(void *ptr);
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void Heap_FreeExplicit(u32 heapID, void *ptr);
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u32 HeapExp_FndGetTotalFreeSize(u32 heapID);
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void HeapExp_FndInitAllocator(NNSFndAllocator *pAllocator, u32 heapID, int alignment);
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void Heap_Realloc(void *ptr, u32 newSize);
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BOOL GF_heap_c_dummy_return_true(u32 heapID);
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#endif // POKEPLATINUM_HEAP_H
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