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https://github.com/pret/pokeplatinum.git
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215 lines
3.0 KiB
ArmAsm
215 lines
3.0 KiB
ArmAsm
#include "macros/scrcmd.inc"
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.data
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ScriptEntry _001A
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ScriptEntry _0022
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ScriptEntry _0198
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ScriptEntry _01B7
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ScriptEntry _01D6
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ScriptEntry _01FF
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.short 0xFD13
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_001A:
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ScrCmd_2CD
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End
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.byte 205
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.byte 2
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.byte 2
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.byte 0
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_0022:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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ApplyMovement 2, _013C
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WaitMovement
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Message 0
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CloseMessage
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ScrCmd_0E5 0x196, 0
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CheckWonBattle 0x800C
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GoToIfEq 0x800C, 0, _0135
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Message 1
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CloseMessage
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FadeScreen 6, 1, 0, 0
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WaitFadeScreen
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ScrCmd_065 0
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FadeScreen 6, 1, 1, 0
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WaitFadeScreen
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WaitTime 15, 0x800C
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ScrCmd_1BD 0x8004
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GoToIfEq 0x8004, 0, _00A4
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GoToIfEq 0x8004, 2, _00BE
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GoToIfEq 0x8004, 3, _00D0
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End
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_00A4:
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ApplyMovement 2, _0144
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ApplyMovement 0xFF, _0174
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WaitMovement
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GoTo _00E2
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End
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_00BE:
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ApplyMovement 2, _015C
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WaitMovement
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GoTo _00E2
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End
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_00D0:
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ApplyMovement 2, _0168
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WaitMovement
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GoTo _00E2
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End
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_00E2:
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Message 4
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CloseMessage
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FadeScreen 6, 1, 0, 0
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WaitFadeScreen
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SetFlag 0x1FD
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SetFlag 0x1BB
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SetFlag 0x1C2
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SetFlag 129
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ClearFlag 0x192
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ClearFlag 0x200
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ClearFlag 0x1FE
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ScrCmd_065 2
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ScrCmd_065 1
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ScrCmd_065 3
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SetVar 0x407A, 3
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FadeScreen 6, 1, 1, 0
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WaitFadeScreen
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SetFlag 0x987
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ReleaseAll
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End
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_0135:
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ScrCmd_0EB
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ReleaseAll
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End
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.balign 4, 0
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_013C:
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MoveAction_020
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EndMovement
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.balign 4, 0
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_0144:
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MoveAction_00C
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EndMovement
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.byte 63
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.byte 0
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.byte 1
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.byte 0
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.byte 15
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.byte 0
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.byte 2
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.byte 0
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.byte 32
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.byte 0
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.byte 1
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.byte 0
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.byte 254
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.byte 0
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.byte 0
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.byte 0
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.balign 4, 0
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_015C:
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MoveAction_00C 3
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MoveAction_023
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EndMovement
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.balign 4, 0
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_0168:
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MoveAction_00C 3
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MoveAction_022
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EndMovement
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.balign 4, 0
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_0174:
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MoveAction_03F
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MoveAction_021
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EndMovement
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.byte 34
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.byte 0
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.byte 1
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.byte 0
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.byte 62
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.byte 0
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.byte 1
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.byte 0
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.byte 33
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.byte 0
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.byte 1
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.byte 0
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.byte 254
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.byte 0
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.byte 0
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.byte 0
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.byte 34
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.byte 0
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.byte 1
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.byte 0
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.byte 254
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.byte 0
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.byte 0
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.byte 0
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_0198:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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WaitFanfare SEQ_SE_CONFIRM
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ScrCmd_04C 35, 0
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Message 2
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ScrCmd_04D
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_01B7:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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WaitFanfare SEQ_SE_CONFIRM
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ScrCmd_04C 0x1AB, 0
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Message 5
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ScrCmd_04D
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_01D6:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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GoToIfSet 129, _01F4
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Message 3
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_01F4:
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Message 4
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_01FF:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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Message 6
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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