mirror of
https://github.com/pret/pokeplatinum.git
synced 2026-04-06 09:35:30 -05:00
553 lines
8.2 KiB
ArmAsm
553 lines
8.2 KiB
ArmAsm
#include "macros/scrcmd.inc"
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.data
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ScriptEntry _0022
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ScriptEntry _0107
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ScriptEntry _0154
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ScriptEntry _0508
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ScriptEntry _0249
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ScriptEntry _0210
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ScriptEntry _0223
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ScriptEntry _0236
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.short 0xFD13
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_0022:
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SetFlag 0x9C7
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Call _00C7
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Call _0062
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GetPlayerGender 0x4000
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GoToIfEq 0x4000, 0, _0052
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GoToIfEq 0x4000, 1, _005A
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End
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_0052:
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SetVar 0x4020, 97
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End
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_005A:
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SetVar 0x4020, 0
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End
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_0062:
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CheckGameCompleted 0x4000
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GoToIfEq 0x4000, 0, _00C5
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ScrCmd_22D 2, 0x4000
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GoToIfEq 0x4000, 0, _00C5
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CheckItem ITEM_AZURE_FLUTE, 1, 0x4000
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GoToIfEq 0x4000, 0, _00C5
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ScrCmd_28B 2, 0x4000
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GoToIfEq 0x4000, 0, _00C5
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GoToIfSet 0x11E, _00C5
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SetVar 0x4118, 1
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GoTo _00C5
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End
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_00C5:
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Return
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_00C7:
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Dummy1F9 0x4098
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GoToIfEq 0x4098, 0, _0101
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GoToIfEq 0x4098, 1, _0101
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GoToIfEq 0x4098, 2, _0101
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GoToIfEq 0x4098, 3, _0101
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Return
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_0101:
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SetFlag 0x1C5
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Return
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_0107:
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End
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_0109:
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ScrCmd_246 0x800C
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SetVar 0x8004, 0x8005
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GoToIfEq 0x800C, 10, _0133
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GoToIfEq 0x800C, 12, _0133
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SetVar 0x8004, 0x8006
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_0133:
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Return
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.byte 77
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.byte 1
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.byte 12
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.byte 128
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.byte 41
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.byte 0
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.byte 4
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.byte 128
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.byte 5
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.byte 128
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.byte 17
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.byte 0
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.byte 12
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.byte 128
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.byte 1
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.byte 0
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.byte 28
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.byte 0
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.byte 1
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.byte 6
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.byte 0
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.byte 0
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.byte 0
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.byte 41
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.byte 0
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.byte 4
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.byte 128
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.byte 6
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.byte 128
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.byte 27
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.byte 0
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_0154:
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LockAll
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ApplyMovement 0, _01E4
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ApplyMovement 3, _01F4
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WaitMovement
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ScrCmd_0EE 0x800C
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GoToIfNe 0x800C, 0, _01A6
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GoTo _0181
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End
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_0181:
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Message 1
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CloseMessage
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ApplyMovement 0xFF, _0204
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WaitMovement
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ApplyMovement 0, _01EC
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ApplyMovement 3, _01FC
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WaitMovement
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ReleaseAll
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End
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_01A6:
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Call _01CA
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GoToIfEq 0x800C, 0, _01DB
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SetVar 0x4098, 1
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Message 2
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_01CA:
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Message 0
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CloseMessage
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ScrCmd_0E5 0x209, 0x20F
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CheckWonBattle 0x800C
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Return
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_01DB:
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ScrCmd_0EB
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ReleaseAll
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End
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.balign 4, 0
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_01E4:
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MoveAction_023
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EndMovement
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.balign 4, 0
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_01EC:
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MoveAction_021
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EndMovement
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.balign 4, 0
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_01F4:
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MoveAction_022
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EndMovement
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.balign 4, 0
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_01FC:
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MoveAction_021
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EndMovement
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.balign 4, 0
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_0204:
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MoveAction_03E 5
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MoveAction_00D
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EndMovement
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_0210:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 2
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0223:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 44
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0236:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 43
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0249:
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LockAll
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Call _036F
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Message 3
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Message 4
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CloseMessage
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Call _02DC
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BufferRivalName 0
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Message 5
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Message 7
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Message 8
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Message 9
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CloseMessage
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Call _0424
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ScrCmd_2A0 0x8004, 0x210, 0x197
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CheckWonBattle 0x800C
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GoToIfEq 0x800C, 0, _02D0
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Call _0456
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BufferRivalName 0
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BufferPlayerName 1
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Message 10
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PlaySound SEQ_ASA
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WaitSound
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HealParty
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Message 11
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Message 12
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CloseMessage
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ScrCmd_18C 0xFF, 1
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ApplyMovement 5, _0500
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WaitMovement
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ScrCmd_065 5
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SetVar 0x4098, 2
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GoTo _0508
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End
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_02D0:
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SetVar 0x4098, 1
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ScrCmd_0EB
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ReleaseAll
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End
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_02DC:
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ClearFlag 0x1C5
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GetPlayerMapPos 0x8004, 0x8005
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SetVar 0x8008, 0x8004
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GoToIfEq 0x8008, 30, _0315
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GoToIfEq 0x8008, 31, _0333
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GoToIfEq 0x8008, 32, _0351
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Return
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_0315:
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ScrCmd_186 5, 31, 40
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ScrCmd_064 5
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ApplyMovement 5, _04F4
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WaitMovement
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ScrCmd_18C 5, 3
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Return
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_0333:
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ScrCmd_186 5, 30, 40
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ScrCmd_064 5
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ApplyMovement 5, _04F4
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WaitMovement
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ScrCmd_18C 5, 2
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Return
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_0351:
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ScrCmd_186 5, 31, 40
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ScrCmd_064 5
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ApplyMovement 5, _04F4
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WaitMovement
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ScrCmd_18C 5, 2
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Return
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_036F:
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GetPlayerMapPos 0x8004, 0x8005
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SetVar 0x8008, 0x8004
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GoToIfEq 0x8008, 30, _03A4
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GoToIfEq 0x8008, 31, _03BE
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GoToIfEq 0x8008, 32, _03D8
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Return
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_03A4:
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ScrCmd_18C 0xFF, 2
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ApplyMovement 4, _03F4
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ApplyMovement 2, _03FC
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WaitMovement
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Return
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_03BE:
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ScrCmd_18C 0xFF, 3
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ApplyMovement 4, _0404
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ApplyMovement 2, _040C
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WaitMovement
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Return
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_03D8:
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ScrCmd_18C 0xFF, 3
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ApplyMovement 4, _0414
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ApplyMovement 2, _041C
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WaitMovement
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Return
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.balign 4, 0
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_03F4:
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MoveAction_023
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EndMovement
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.balign 4, 0
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_03FC:
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MoveAction_00E
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EndMovement
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.balign 4, 0
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_0404:
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MoveAction_023
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EndMovement
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.balign 4, 0
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_040C:
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MoveAction_00E
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EndMovement
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.balign 4, 0
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_0414:
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MoveAction_00F
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EndMovement
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.balign 4, 0
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_041C:
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MoveAction_022
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EndMovement
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_0424:
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ScrCmd_0DE 0x800C
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SetVar 0x8004, 0x26C
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GoToIfEq 0x800C, 0x186, _0454
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SetVar 0x8004, 0x26B
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GoToIfEq 0x800C, 0x183, _0454
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SetVar 0x8004, 0x25F
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_0454:
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Return
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_0456:
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GetPlayerMapPos 0x8004, 0x8005
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SetVar 0x8008, 0x8004
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GoToIfEq 0x8008, 30, _048B
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GoToIfEq 0x8008, 31, _0499
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GoToIfEq 0x8008, 32, _04A7
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Return
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_048B:
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ScrCmd_18C 0xFF, 3
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ScrCmd_18C 5, 2
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Return
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_0499:
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ScrCmd_18C 0xFF, 2
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ScrCmd_18C 5, 3
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Return
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_04A7:
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ScrCmd_18C 0xFF, 2
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ScrCmd_18C 5, 3
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Return
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.byte 94
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.byte 0
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.byte 4
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.byte 0
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.byte 15
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.byte 0
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.byte 0
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.byte 0
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.byte 94
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.byte 0
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.byte 2
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.byte 0
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.byte 27
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.byte 0
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.byte 0
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.byte 0
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.byte 95
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.byte 0
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.byte 27
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.byte 0
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.byte 0
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.byte 0
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.byte 0
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.byte 3
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.byte 0
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.byte 1
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.byte 0
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.byte 71
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.byte 0
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.byte 1
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.byte 0
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.byte 10
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.byte 0
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.byte 1
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.byte 0
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.byte 72
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.byte 0
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.byte 1
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.byte 0
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.byte 254
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.byte 0
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.byte 0
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.byte 0
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.byte 2
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.byte 0
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.byte 1
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.byte 0
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.byte 71
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.byte 0
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.byte 1
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.byte 0
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.byte 11
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.byte 0
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.byte 1
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.byte 0
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.byte 72
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.byte 0
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.byte 1
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.byte 0
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.byte 254
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.byte 0
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.byte 0
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.byte 0
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.balign 4, 0
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_04F4:
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MoveAction_03E 2
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MoveAction_010 8
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EndMovement
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.balign 4, 0
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_0500:
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MoveAction_011 8
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EndMovement
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_0508:
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ApplyMovement 0xFF, _05B8
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WaitMovement
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GetPlayerMapPos 0x8000, 0x8001
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ScrCmd_066 0x8000, 0x8001
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Call _05C0
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WaitMovement
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SetVar 0x8005, 13
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SetVar 0x8006, 68
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Call _0109
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MessageVar 0x8004
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CloseMessage
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FadeOutMusic 0, 30
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ScrCmd_20D 0, 0x800C
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WaitTime 10, 0x800C
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PlayFanfare SEQ_SE_PL_KUSARI
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WaitTime 20, 0x800C
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PlayMusic SEQ_THE_EVENT02
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ScrCmd_05D
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GoTo _0567
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End
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_0567:
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ScrCmd_20D 1, 0x800C
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GoToIfEq 0x800C, 0, _0567
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ScrCmd_2FB
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SetFlag 0x1C8
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SetFlag 0x1C9
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SetFlag 0x1CA
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SetVar 0x4098, 3
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SetFlag 0x981
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ClearFlag 0x1C7
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SetFlag 0x132
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SetVar 0x40C3, 1
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ScrCmd_31A 0x1E3
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ScrCmd_31A 0x1E4
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ScrCmd_067
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Warp MAP_HEADER_SPEAR_PILLAR_DISTORTED, 0, 30, 30, 0
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End
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.balign 4, 0
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_05B8:
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MoveAction_020
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EndMovement
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_05C0:
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GetPlayerMapPos 0x8004, 0x8005
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SetVar 0x8008, 0x8004
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GoToIfEq 0x8008, 29, _060F
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GoToIfEq 0x8008, 30, _0619
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GoToIfEq 0x8008, 31, _0623
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GoToIfEq 0x8008, 32, _062D
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GoToIfEq 0x8008, 33, _0637
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Return
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_060F:
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ApplyMovement 241, _0644
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Return
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_0619:
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ApplyMovement 241, _0654
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Return
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_0623:
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ApplyMovement 241, _0664
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Return
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_062D:
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ApplyMovement 241, _0670
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Return
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_0637:
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ApplyMovement 241, _0680
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Return
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.balign 4, 0
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_0644:
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MoveAction_03F
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MoveAction_00C 6
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MoveAction_00F 2
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EndMovement
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.balign 4, 0
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_0654:
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MoveAction_03F
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MoveAction_00C 6
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MoveAction_00F
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EndMovement
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.balign 4, 0
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_0664:
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MoveAction_03F
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MoveAction_00C 6
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EndMovement
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.balign 4, 0
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_0670:
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MoveAction_03F
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MoveAction_00C 6
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MoveAction_00E
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EndMovement
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.balign 4, 0
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_0680:
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MoveAction_03F
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MoveAction_00C 6
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MoveAction_00E 2
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EndMovement
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