pokeplatinum/res/field/scripts/scripts_battle_factory.s
2024-08-18 09:37:54 -04:00

565 lines
8.2 KiB
ArmAsm

#include "macros/scrcmd.inc"
.data
ScriptEntry _0059
ScriptEntry _05B0
ScriptEntry _05E9
ScriptEntry _05FA
ScriptEntry _066E
ScriptEntry _0075
ScriptEntry _0698
ScriptEntry _06AB
ScriptEntry _06BE
ScriptEntry _06D1
ScriptEntry _06E4
ScriptEntry _06F7
ScriptEntry _070A
ScriptEntry _003A
.short 0xFD13
_003A:
ScrCmd_238 19, 0x4000
GoToIfEq 0x4000, 0, _0053
ClearFlag 0x2C3
End
_0053:
SetFlag 0x2C3
End
_0059:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
SetVar 0x4003, 0
SetVar 0x4004, 0
GoTo _0091
End
_0075:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
SetVar 0x4003, 0
SetVar 0x4004, 1
GoTo _0091
End
_0091:
ScrCmd_313 0
CallIfEq 0x4004, 0, _0570
CallIfEq 0x4004, 1, _0575
GoTo _00B7
End
_00B7:
CallIfEq 0x4004, 0, _057A
CallIfEq 0x4004, 1, _0592
ScrCmd_042 19, 2
ScrCmd_042 20, 3
ScrCmd_043
GoToIfEq 0x800C, 0, _0152
GoToIfEq 0x800C, 1, _0160
GoToIfEq 0x800C, 2, _0117
GoToIfEq 0x800C, 4, _016E
GoTo _0139
End
_0117:
CallIfEq 0x4004, 0, _05A6
CallIfEq 0x4004, 1, _05AB
GoTo _00B7
End
_0139:
GoTo _0141
End
_0141:
SetVar 0x40B7, 0
Message 6
WaitABXPadPress
CloseMessage
ReleaseAll
End
_0152:
SetVar 0x40B8, 0
GoTo _017C
End
_0160:
SetVar 0x40B8, 1
GoTo _017C
End
_016E:
SetVar 0x40B8, 2
GoTo _017C
End
_017C:
Message 7
ScrCmd_041 31, 11, 0, 1, 0x800C
ScrCmd_33A 1
ScrCmd_042 21, 0
ScrCmd_042 22, 1
ScrCmd_042 23, 2
ScrCmd_043
GoToIfEq 0x800C, 0, _01BA
GoToIfEq 0x800C, 1, _01C8
GoTo _0139
End
_01BA:
SetVar 0x40B9, 0
GoTo _01D6
End
_01C8:
SetVar 0x40B9, 1
GoTo _01D6
End
_01D6:
GoTo _01DE
End
_01DE:
CallIfEq 0x40B8, 0, _0386
CallIfEq 0x40B8, 1, _0386
SetVar 0x4000, 0
HealParty
CallCommonScript 0x7D6
SetVar 0x800C, 0x4000
GoToIfEq 0x800C, 0, _0139
GoToIfEq 0x40B8, 2, _022C
GoTo _038E
End
_022C:
Message 24
ScrCmd_040 30, 1, 0, 1, 0x800C
ScrCmd_33A 1
ScrCmd_042 13, 0
ScrCmd_042 14, 1
ScrCmd_042 5, 2
ScrCmd_043
SetVar 0x8008, 0x800C
GoToIfEq 0x8008, 0, _0270
GoToIfEq 0x8008, 1, _02EC
GoTo _0139
End
_0270:
Message 25
ScrCmd_03E 0x800C
GoToIfEq 0x800C, 1, _022C
CloseMessage
CallIfEq 0x40B9, 0, _02C2
CallIfEq 0x40B9, 1, _02CE
GoToIfEq 0x800C, 1, _02DA
GoToIfEq 0x800C, 3, _02E2
GoTo _0368
End
_02C2:
ScrCmd_0F2 27, 0, 0, 0x800C
Return
_02CE:
ScrCmd_0F2 28, 0, 0, 0x800C
Return
_02DA:
GoTo _022C
End
_02E2:
ScrCmd_150
GoTo _022C
End
_02EC:
Message 25
ScrCmd_03E 0x800C
GoToIfEq 0x800C, 1, _022C
CloseMessage
CallIfEq 0x40B9, 0, _033E
CallIfEq 0x40B9, 1, _034A
GoToIfEq 0x800C, 1, _0356
GoToIfEq 0x800C, 3, _035E
GoTo _0368
End
_033E:
ScrCmd_0F3 27, 0, 0, 0x800C
Return
_034A:
ScrCmd_0F3 28, 0, 0, 0x800C
Return
_0356:
GoTo _022C
End
_035E:
ScrCmd_150
GoTo _022C
End
_0368:
Message 26
CallIfEq 0x40B8, 2, _0386
Call _05D7
GoTo _038E
End
_0386:
SetVar 0x40B7, 0xFF
Return
_038E:
CallIfEq 0x40B8, 0, _042E
CallIfEq 0x40B8, 1, _0449
CallIfEq 0x40B8, 2, _0464
PlayFanfare SEQ_SE_DP_KAIDAN2
GoTo _03C1
End
_03C1:
FadeScreen 6, 1, 0, 0
WaitFadeScreen
CallIfEq 0x40B8, 0, _048A
CallIfEq 0x40B8, 1, _049E
CallIfEq 0x40B8, 2, _04B2
IncrementGameRecord RECORD_UNK_058
ScrCmd_1CD 37, 0, 0, 0, 0
ScrCmd_1F8
ScrCmd_2C4 3
CallIfEq 0x40B8, 2, _042A
ScrCmd_0A1
FadeScreen 6, 1, 1, 0
WaitFadeScreen
ScrCmd_313 1
End
_042A:
ScrCmd_150
Return
_042E:
Message 9
WaitABPress
CloseMessage
ApplyMovement 0xFF, _04C8
ApplyMovement 0x800D, _04F0
WaitMovement
Return
_0449:
Message 9
WaitABPress
CloseMessage
ApplyMovement 0xFF, _04C8
ApplyMovement 0x800D, _04F0
WaitMovement
Return
_0464:
ScrCmd_02E 9
WaitTime 15, 0x800C
ScrCmd_136
ScrCmd_135 169
CloseMessage
ApplyMovement 0xFF, _04DC
ApplyMovement 0x800D, _0504
WaitMovement
Return
_048A:
ApplyMovement 0xFF, _0518
ApplyMovement 0x800D, _0548
WaitMovement
Return
_049E:
ApplyMovement 0xFF, _0518
ApplyMovement 0x800D, _0548
WaitMovement
Return
_04B2:
ApplyMovement 0xFF, _0530
ApplyMovement 0x800D, _055C
WaitMovement
Return
.balign 4, 0
_04C8:
MoveAction_00C 3
MoveAction_00F
MoveAction_00C 4
MoveAction_045
EndMovement
.balign 4, 0
_04DC:
MoveAction_00C 3
MoveAction_00E
MoveAction_00C 4
MoveAction_045
EndMovement
.balign 4, 0
_04F0:
MoveAction_00C 2
MoveAction_00F
MoveAction_00C 4
MoveAction_045
EndMovement
.balign 4, 0
_0504:
MoveAction_00C 2
MoveAction_00E
MoveAction_00C 4
MoveAction_045
EndMovement
.balign 4, 0
_0518:
MoveAction_015 3
MoveAction_016
MoveAction_015 4
MoveAction_000
MoveAction_046
EndMovement
.balign 4, 0
_0530:
MoveAction_015 3
MoveAction_017
MoveAction_015 4
MoveAction_000
MoveAction_046
EndMovement
.balign 4, 0
_0548:
MoveAction_015 2
MoveAction_016
MoveAction_015 4
MoveAction_046
EndMovement
.balign 4, 0
_055C:
MoveAction_015 2
MoveAction_017
MoveAction_015 4
MoveAction_046
EndMovement
_0570:
Message 0
Return
_0575:
Message 3
Return
_057A:
ScrCmd_041 31, 9, 0, 1, 0x800C
ScrCmd_33A 1
ScrCmd_042 16, 0
ScrCmd_042 17, 1
Message 1
Return
_0592:
ScrCmd_041 31, 11, 0, 1, 0x800C
ScrCmd_33A 1
ScrCmd_042 18, 4
Message 4
Return
_05A6:
Message 2
Return
_05AB:
Message 5
Return
_05B0:
ScrCmd_313 0
SetVar 0x4003, 1
SetVar 0x40B7, 0
Message 11
Call _0386
Call _05D7
GoTo _038E
End
_05D7:
ScrCmd_18D
ScrCmd_12D 0x800C
ScrCmd_18E
PlayFanfare SEQ_SE_DP_SAVE
WaitFanfare SEQ_SE_DP_SAVE
Return
_05E9:
Message 12
ScrCmd_2C5 0x40B8, 0x40B9
GoTo _0139
End
_05FA:
CallIfEq 0x40B8, 0, _0636
CallIfEq 0x40B8, 1, _0636
CallIfEq 0x4050, 1, _063C
CallIfEq 0x4050, 3, _0653
GoTo _0139
End
_0636:
ScrCmd_30A 38
Return
_063C:
Message 13
BufferPlayerName 0
Message 15
PlaySound SEQ_FANFA4
WaitSound
SetVar 0x4050, 2
Return
_0653:
Message 13
BufferPlayerName 0
Message 14
PlaySound SEQ_FANFA4
WaitSound
SetVar 0x4050, 4
CallCommonScript 0x806
Return
_066E:
GoTo _0139
.byte 2
.byte 0
.byte 0
.byte 0
.byte 12
.byte 0
.byte 2
.byte 0
.byte 63
.byte 0
.byte 1
.byte 0
.byte 12
.byte 0
.byte 1
.byte 0
.byte 254
.byte 0
.byte 0
.byte 0
.byte 12
.byte 0
.byte 2
.byte 0
.byte 63
.byte 0
.byte 1
.byte 0
.byte 12
.byte 0
.byte 1
.byte 0
.byte 254
.byte 0
.byte 0
.byte 0
_0698:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
Message 27
WaitABXPadPress
CloseMessage
ReleaseAll
End
_06AB:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
Message 28
WaitABXPadPress
CloseMessage
ReleaseAll
End
_06BE:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
Message 29
WaitABXPadPress
CloseMessage
ReleaseAll
End
_06D1:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
Message 30
WaitABXPadPress
CloseMessage
ReleaseAll
End
_06E4:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
Message 31
WaitABXPadPress
CloseMessage
ReleaseAll
End
_06F7:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
Message 32
WaitABXPadPress
CloseMessage
ReleaseAll
End
_070A:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
Message 33
WaitABXPadPress
CloseMessage
ReleaseAll
End
.byte 0
.byte 0
.byte 0