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62 lines
2.0 KiB
ArmAsm
62 lines
2.0 KiB
ArmAsm
#include "macros/btlcmd.inc"
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.data
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_000:
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WaitButtonABTime 15
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PlaySound BTLSCR_ATTACKER, 1516
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// {0} {1} used one {2}!
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PrintMessage pl_msg_00000368_00858, TAG_TRCLASS_TRNAME_ITEM, BTLSCR_ATTACKER, BTLSCR_ATTACKER, BTLSCR_MSG_TEMP
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Wait
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WaitButtonABTime 30
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UseBagItem BTLSCR_ATTACKER
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CompareVarToValue OPCODE_EQU, BTLVAR_MSG_TEMP, 0, _052
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CompareVarToValue OPCODE_EQU, BTLVAR_MSG_TEMP, 1, _064
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CompareVarToValue OPCODE_EQU, BTLVAR_MSG_TEMP, 2, _071
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CompareVarToValue OPCODE_EQU, BTLVAR_MSG_TEMP, 3, _078
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CompareVarToValue OPCODE_EQU, BTLVAR_MSG_TEMP, 4, _085
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CompareVarToValue OPCODE_EQU, BTLVAR_MSG_TEMP, 5, _092
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// {0} normalized its status using its {1}!
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PrintMessage pl_msg_00000368_00896, TAG_NICKNAME_ITEM, BTLSCR_ATTACKER, BTLSCR_MSG_TEMP
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GoTo _099
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_052:
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UpdateMonData OPCODE_FLAG_OFF, BTLSCR_ATTACKER, BATTLEMON_VOLATILE_STATUS, VOLATILE_CONDITION_CONFUSION
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// {0}’s {1} snapped it out of confusion!
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PrintMessage pl_msg_00000368_00890, TAG_NICKNAME_ITEM, BTLSCR_ATTACKER, BTLSCR_MSG_TEMP
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GoTo _104
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_064:
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// {0}’s {1} cured its paralysis!
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PrintMessage pl_msg_00000368_00875, TAG_NICKNAME_ITEM, BTLSCR_ATTACKER, BTLSCR_MSG_TEMP
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GoTo _099
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_071:
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// {0}’s {1} defrosted it!
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PrintMessage pl_msg_00000368_00884, TAG_NICKNAME_ITEM, BTLSCR_ATTACKER, BTLSCR_MSG_TEMP
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GoTo _099
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_078:
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// {0}’s {1} healed its burn!
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PrintMessage pl_msg_00000368_00881, TAG_NICKNAME_ITEM, BTLSCR_ATTACKER, BTLSCR_MSG_TEMP
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GoTo _099
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_085:
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// {0}’s {1} cured its poison!
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PrintMessage pl_msg_00000368_00878, TAG_NICKNAME_ITEM, BTLSCR_ATTACKER, BTLSCR_MSG_TEMP
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GoTo _099
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_092:
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// {0}’s {1} woke it up!
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PrintMessage pl_msg_00000368_00887, TAG_NICKNAME_ITEM, BTLSCR_ATTACKER, BTLSCR_MSG_TEMP
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GoTo _099
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_099:
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UpdateMonData OPCODE_SET, BTLSCR_ATTACKER, BATTLEMON_STATUS, MON_CONDITION_NONE
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_104:
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Wait
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SetHealthbarStatus BTLSCR_ATTACKER, BATTLE_ANIMATION_NONE
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WaitButtonABTime 30
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End
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