pokeplatinum/res/battle/scripts/subscripts/subscript_nightmare_effect.s
2024-07-16 12:01:40 -07:00

21 lines
673 B
ArmAsm

#include "macros/btlcmd.inc"
.data
_000:
CheckAbility CHECK_HAVE, BTLSCR_MSG_TEMP, ABILITY_MAGIC_GUARD, _033
PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_DAMAGE_NIGHTMARE
Wait
UpdateMonDataFromVar OPCODE_GET, BTLSCR_MSG_TEMP, BATTLEMON_MAX_HP, BTLVAR_HP_CALC_TEMP
DivideVarByValue BTLVAR_HP_CALC_TEMP, 4
UpdateVar OPCODE_MUL, BTLVAR_HP_CALC_TEMP, -1
// {0} is locked in a nightmare!
PrintMessage pl_msg_00000368_00414, TAG_NICKNAME, BTLSCR_MSG_TEMP
Wait
WaitButtonABTime 30
UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_SPRITE_BLINK
GoToSubscript BATTLE_SUBSCRIPT_UPDATE_HP
_033:
End