pokeplatinum/res/battle/scripts/subscripts/subscript_item_skip_charge_turn.s
2024-07-16 12:01:40 -07:00

24 lines
704 B
ArmAsm

#include "macros/btlcmd.inc"
.data
_000:
PlayMoveAnimation BTLSCR_ATTACKER
Wait
CompareMonDataToValue OPCODE_FLAG_NOT, BTLSCR_ATTACKER, BATTLEMON_MOVE_EFFECTS_MASK, MOVE_EFFECT_SEMI_INVULNERABLE, _011
ToggleVanish BTLSCR_ATTACKER, TRUE
_011:
PrintBufferedMessage
Wait
WaitButtonABTime 30
PlayBattleAnimation BTLSCR_ATTACKER, BATTLE_ANIMATION_HELD_ITEM
Wait
// {0} became fully charged due to its {1}!
PrintMessage pl_msg_00000368_01251, TAG_NICKNAME_ITEM, BTLSCR_ATTACKER, BTLSCR_ATTACKER
Wait
WaitButtonABTime 30
RemoveItem BTLSCR_ATTACKER
UpdateVar OPCODE_FLAG_OFF, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_PLAYED_MOVE_ANIMATION
End