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15 lines
447 B
ArmAsm
15 lines
447 B
ArmAsm
#include "macros/btlcmd.inc"
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.data
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_000:
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PlayBattleAnimation BTLSCR_MSG_TEMP, BATTLE_ANIMATION_HELD_ITEM
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Wait
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// {0} used the {1} to get pumped!
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PrintMessage pl_msg_00000368_00597, TAG_NICKNAME_ITEM, BTLSCR_MSG_TEMP, BTLSCR_MSG_TEMP
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Wait
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WaitButtonABTime 30
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UpdateMonData OPCODE_FLAG_ON, BTLSCR_MSG_TEMP, BATTLEMON_VOLATILE_STATUS, VOLATILE_CONDITION_FOCUS_ENERGY
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Call BATTLE_SUBSCRIPT_PLUCK_CHECK
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End
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