pokeplatinum/res/battle/scripts/subscripts/subscript_flinch_mon.s
2024-07-16 12:01:40 -07:00

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#include "macros/btlcmd.inc"
.data
_000:
IfMovedThisTurn BTLSCR_SIDE_EFFECT_MON, _025
CheckSubstitute BTLSCR_SIDE_EFFECT_MON, _045
CheckIgnorableAbility CHECK_HAVE, BTLSCR_SIDE_EFFECT_MON, ABILITY_INNER_FOCUS, _026
CompareVarToValue OPCODE_NEQ, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _020
CheckIgnorableAbility CHECK_HAVE, BTLSCR_SIDE_EFFECT_MON, ABILITY_SHIELD_DUST, _025
_020:
UpdateMonData OPCODE_FLAG_ON, BTLSCR_SIDE_EFFECT_MON, BATTLEMON_VOLATILE_STATUS, VOLATILE_CONDITION_FLINCH
_025:
End
_026:
CompareVarToValue OPCODE_EQU, BTLVAR_CURRENT_MOVE, MOVE_FAKE_OUT, _036
CompareVarToValue OPCODE_NEQ, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_DIRECT, _044
_036:
// {0} wont flinch because of its {1}!
PrintMessage pl_msg_00000368_00737, TAG_NICKNAME_ABILITY, BTLSCR_SIDE_EFFECT_MON, BTLSCR_SIDE_EFFECT_MON
Wait
WaitButtonABTime 30
_044:
End
_045:
CompareVarToValue OPCODE_NEQ, BTLVAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_DIRECT, _054
UpdateVar OPCODE_FLAG_ON, BTLVAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED
_054:
End