pokeplatinum/res/battle/scripts/effects/effect_script_0151.s
2024-07-16 12:01:40 -07:00

29 lines
885 B
ArmAsm

#include "macros/btlcmd.inc"
.data
_000:
CheckIgnoreWeather _006
CompareVarToValue OPCODE_FLAG_SET, BTLVAR_FIELD_CONDITIONS, FIELD_CONDITION_SUNNY, _028
_006:
CompareMonDataToValue OPCODE_FLAG_SET, BTLSCR_ATTACKER, BATTLEMON_VOLATILE_STATUS, VOLATILE_CONDITION_MOVE_LOCKED, _033
CheckItemHoldEffect CHECK_HAVE, BTLSCR_ATTACKER, HOLD_EFFECT_CHARGE_SKIP, _026
UpdateVar OPCODE_SET, BTLVAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_VANISH_CHARGE_TURN
UpdateVar OPCODE_FLAG_ON, BTLVAR_BATTLE_CTX_STATUS, SYSCTL_SKIP_ATTACK_MESSAGE|SYSCTL_CHECK_LOOP_ONLY_ONCE|SYSCTL_FIRST_OF_MULTI_TURN
End
_026:
Call BATTLE_SUBSCRIPT_ITEM_SKIP_CHARGE_TURN
_028:
CompareVarToValue OPCODE_EQU, BTLVAR_DEFENDER, BATTLER_NONE, _035
_033:
CalcCrit
CalcDamage
_035:
Call BATTLE_SUBSCRIPT_CHARGE_MOVE_CLEANUP
End