pokeplatinum/include/unk_02082C2C.h

26 lines
1.1 KiB
C

#ifndef POKEPLATINUM_UNK_02082C2C_H
#define POKEPLATINUM_UNK_02082C2C_H
#include "struct_defs/struct_0207F248.h"
#include "narc.h"
void sub_02082C2C(GameWindowLayout *param0);
void sub_02082CEC(GameWindowLayout *param0, u8 param1, u16 param2, u16 param3, NARC *param4);
void sub_02082DA8(GameWindowLayout *param0, u8 param1);
void sub_02082E58(GameWindowLayout *param0);
void sub_02082FAC(GameWindowLayout *param0, u8 param1, u16 param2, u16 param3);
void sub_02082FF4(GameWindowLayout *param0);
void sub_02083014(GameWindowLayout *param0, u8 param1, u8 param2);
void sub_02083040(GameWindowLayout *param0, u8 param1, u16 param2);
void sub_02083080(GameWindowLayout *param0, u8 param1);
void sub_020830A0(GameWindowLayout *param0, u8 param1, s16 param2, s16 param3);
void sub_020830D4(GameWindowLayout *param0, u8 param1);
void sub_02083104(GameWindowLayout *param0, u8 param1);
void sub_020831B4(GameWindowLayout *param0);
void sub_0208327C(GameWindowLayout *param0, u8 param1, u8 param2);
void sub_020832E4(GameWindowLayout *param0, s16 param1, s16 param2);
void sub_02083334(GameWindowLayout *param0);
#endif // POKEPLATINUM_UNK_02082C2C_H