pokeplatinum/include/struct_defs/struct_020961E8_t.h

91 lines
2.1 KiB
C

#ifndef POKEPLATINUM_STRUCT_020961E8_T_H
#define POKEPLATINUM_STRUCT_020961E8_T_H
#include <nnsys.h>
#include "struct_defs/struct_0200C738.h"
#include "struct_defs/struct_0203DE34.h"
#include "struct_defs/struct_020961E8_sub1.h"
#include "overlay059/struct_ov59_021D109C.h"
#include "overlay059/struct_ov59_021D30E0.h"
#include "bg_window.h"
#include "cell_actor.h"
#include "menu.h"
#include "message.h"
#include "savedata.h"
#include "sprite_resource.h"
#include "strbuf.h"
#include "string_template.h"
#include "sys_task_manager.h"
#include "trainer_info.h"
struct UnkStruct_020961E8_t {
BgConfig *unk_00;
BOOL unk_04;
UnkStruct_0203DE34 *unk_08;
UnkStruct_ov59_021D109C unk_0C;
SysTask *unk_20;
StringTemplate *unk_24;
MessageLoader *unk_28;
Strbuf *unk_2C[5];
Strbuf *unk_40;
Strbuf *unk_44;
Strbuf *unk_48;
int unk_4C;
CellActorCollection *unk_50;
UnkStruct_0200C738 unk_54;
SpriteResourceCollection *unk_1E0[4];
SpriteResource *unk_1F0[3][4];
CellActorResourceData unk_220;
CellActorResourceData unk_244;
CellActorResourceData unk_268;
CellActor *unk_28C[14];
CellActor *unk_2C4[14];
Window unk_2FC[5];
Window unk_34C;
Window unk_35C;
Window unk_36C;
Window *unk_37C[2];
Menu *unk_384;
void *unk_388[2];
NNSG2dCharacterData *unk_390[2];
void *unk_398[2];
NNSG2dPaletteData *unk_3A0[2];
int unk_3A8;
int unk_3AC;
int unk_3B0;
int unk_3B4;
u8 unk_3B8[8][2];
TrainerInfo *unk_3C8[5][2];
int unk_3F0[5];
int unk_404;
u16 unk_408;
u16 *unk_40C;
u8 unk_410;
u8 unk_411;
int unk_414;
UnkStruct_ov59_021D30E0 unk_418;
UnkStruct_ov59_021D30E0 unk_FD8[5];
int unk_4A98;
SaveData *unk_4A9C;
int unk_4AA0;
u8 unk_4AA4;
volatile int unk_4AA8;
int unk_4AAC;
int unk_4AB0;
u32 unk_4AB4;
u8 unk_4AB8;
s8 unk_4AB9;
u8 unk_4ABA;
u8 unk_4ABB;
s32 unk_4ABC;
u16 unk_4AC0;
s16 unk_4AC2;
int unk_4AC4;
UnkStruct_020961E8_sub1 unk_4AC8[5][2];
};
#endif // POKEPLATINUM_STRUCT_020961E8_T_H