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91 lines
2.1 KiB
C
91 lines
2.1 KiB
C
#ifndef POKEPLATINUM_STRUCT_020961E8_T_H
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#define POKEPLATINUM_STRUCT_020961E8_T_H
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#include <nnsys.h>
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#include "struct_defs/struct_0200C738.h"
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#include "struct_defs/struct_0203DE34.h"
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#include "struct_defs/struct_020961E8_sub1.h"
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#include "overlay059/struct_ov59_021D109C.h"
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#include "overlay059/struct_ov59_021D30E0.h"
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#include "bg_window.h"
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#include "cell_actor.h"
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#include "menu.h"
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#include "message.h"
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#include "savedata.h"
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#include "sprite_resource.h"
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#include "strbuf.h"
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#include "string_template.h"
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#include "sys_task_manager.h"
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#include "trainer_info.h"
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struct UnkStruct_020961E8_t {
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BgConfig *unk_00;
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BOOL unk_04;
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UnkStruct_0203DE34 *unk_08;
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UnkStruct_ov59_021D109C unk_0C;
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SysTask *unk_20;
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StringTemplate *unk_24;
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MessageLoader *unk_28;
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Strbuf *unk_2C[5];
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Strbuf *unk_40;
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Strbuf *unk_44;
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Strbuf *unk_48;
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int unk_4C;
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CellActorCollection *unk_50;
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UnkStruct_0200C738 unk_54;
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SpriteResourceCollection *unk_1E0[4];
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SpriteResource *unk_1F0[3][4];
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CellActorResourceData unk_220;
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CellActorResourceData unk_244;
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CellActorResourceData unk_268;
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CellActor *unk_28C[14];
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CellActor *unk_2C4[14];
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Window unk_2FC[5];
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Window unk_34C;
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Window unk_35C;
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Window unk_36C;
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Window *unk_37C[2];
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Menu *unk_384;
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void *unk_388[2];
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NNSG2dCharacterData *unk_390[2];
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void *unk_398[2];
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NNSG2dPaletteData *unk_3A0[2];
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int unk_3A8;
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int unk_3AC;
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int unk_3B0;
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int unk_3B4;
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u8 unk_3B8[8][2];
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TrainerInfo *unk_3C8[5][2];
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int unk_3F0[5];
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int unk_404;
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u16 unk_408;
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u16 *unk_40C;
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u8 unk_410;
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u8 unk_411;
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int unk_414;
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UnkStruct_ov59_021D30E0 unk_418;
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UnkStruct_ov59_021D30E0 unk_FD8[5];
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int unk_4A98;
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SaveData *unk_4A9C;
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int unk_4AA0;
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u8 unk_4AA4;
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volatile int unk_4AA8;
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int unk_4AAC;
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int unk_4AB0;
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u32 unk_4AB4;
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u8 unk_4AB8;
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s8 unk_4AB9;
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u8 unk_4ABA;
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u8 unk_4ABB;
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s32 unk_4ABC;
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u16 unk_4AC0;
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s16 unk_4AC2;
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int unk_4AC4;
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UnkStruct_020961E8_sub1 unk_4AC8[5][2];
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};
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#endif // POKEPLATINUM_STRUCT_020961E8_T_H
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