pokeplatinum/include/struct_defs/struct_02089688_sub1.h

32 lines
862 B
C

#ifndef POKEPLATINUM_STRUCT_02089688_SUB1_H
#define POKEPLATINUM_STRUCT_02089688_SUB1_H
#include "struct_decls/font_oam.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02012744_decl.h"
#include "struct_decls/struct_02023FCC_decl.h"
#include "struct_defs/sprite_manager_allocation.h"
#include "bg_window.h"
#include "narc.h"
#include "palette.h"
#include "touch_screen.h"
typedef struct {
NARC *unk_00;
SpriteRenderer *unk_04;
SpriteGfxHandler *unk_08;
BgConfig *unk_0C;
PaletteData *unk_10;
UnkStruct_02023FCC *unk_14;
TouchScreenRect unk_18[28];
BOOL unk_88;
UnkStruct_02012744 *unk_8C;
FontOAM *unk_90[2];
SpriteManagerAllocation unk_98[2];
Window unk_B0;
} UnkStruct_02089688_sub1;
#endif // POKEPLATINUM_STRUCT_02089688_SUB1_H