pokeplatinum/include/struct_defs/struct_0207F248.h

70 lines
1.8 KiB
C

#ifndef POKEPLATINUM_STRUCT_0207F248_H
#define POKEPLATINUM_STRUCT_0207F248_H
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_0200C440_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02098700_decl.h"
#include "struct_defs/funcptr_0207F248_sub1.h"
#include "struct_defs/struct_0207C690.h"
#include "struct_defs/struct_020831B4.h"
#include "struct_defs/struct_02083D1C.h"
#include "struct_defs/struct_02098C44.h"
#include "struct_defs/struct_020F1DB8.h"
#include "functypes/funcptr_0207F248.h"
#include "overlay118/struct_ov118_021D0FDC_decl.h"
#include "bg_window.h"
#include "cell_actor.h"
#include "menu.h"
#include "message.h"
#include "strbuf.h"
#include "string_list.h"
#include "string_template.h"
typedef struct {
BgConfig *unk_00;
Window unk_04[37];
Window unk_254[1];
u16 unk_264[96];
u16 unk_324[96];
u16 unk_3E4[96];
u16 unk_4A4[128];
PartyManagementData *unk_5A4;
SpriteRenderer *unk_5A8;
SpriteGfxHandler *unk_5AC;
CellActor *unk_5B0[29];
CellActorData *unk_624[29];
UnkStruct_0200C440 *unk_698;
MessageLoader *unk_69C;
StringTemplate *unk_6A0;
Strbuf *unk_6A4;
Strbuf *unk_6A8;
Strbuf *unk_6AC[20];
StringList *unk_6FC;
Menu *unk_700;
StrBufWrapper unk_704[6];
const ByteFlagSet *unk_7F4;
DualArrayShortData unk_7F8;
GenericFunctionPtr unk_B00;
FunctionPtrPair unk_B04;
u8 unk_B0C;
u8 unk_B0D;
u8 unk_B0E;
u8 unk_B0F_0 : 6;
u8 unk_B0F_6 : 1;
u8 unk_B0F_7 : 1;
u8 unk_B10;
u8 unk_B11;
u8 unk_B12;
u8 unk_B13;
u16 unk_B14[6];
HeightWeightData *unk_B20;
OverlayMetadata *unk_B24;
GenericPointerData *unk_B28;
} GameWindowLayout;
#endif // POKEPLATINUM_STRUCT_0207F248_H