pokeplatinum/include/struct_defs/sprite_manager_allocation.h

12 lines
304 B
C

#ifndef POKEPLATINUM_STRUCT_SPRITE_MANAGER_ALLOCATION_H
#define POKEPLATINUM_STRUCT_SPRITE_MANAGER_ALLOCATION_H
typedef struct SpriteManagerAllocation {
u32 unk_00;
u32 unk_04;
u16 unk_08;
u16 unk_0A;
} SpriteManagerAllocation;
#endif // POKEPLATINUM_STRUCT_SPRITE_MANAGER_ALLOCATION_H