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12 lines
304 B
C
12 lines
304 B
C
#ifndef POKEPLATINUM_STRUCT_SPRITE_MANAGER_ALLOCATION_H
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#define POKEPLATINUM_STRUCT_SPRITE_MANAGER_ALLOCATION_H
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typedef struct SpriteManagerAllocation {
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u32 unk_00;
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u32 unk_04;
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u16 unk_08;
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u16 unk_0A;
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} SpriteManagerAllocation;
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#endif // POKEPLATINUM_STRUCT_SPRITE_MANAGER_ALLOCATION_H
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