pokeplatinum/include/overlay115/camera_angle.h

12 lines
230 B
C

#ifndef POKEPLATINUM_STRUCT_CAMERA_ANGLE_H
#define POKEPLATINUM_STRUCT_CAMERA_ANGLE_H
typedef struct CameraAngle {
u16 x;
u16 y;
u16 z;
u16 padding_06;
} CameraAngle;
#endif // POKEPLATINUM_STRUCT_CAMERA_ANGLE_H